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San Diego, CA 08/21

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Evening Q&As

  • Star Wars: Battlefront II
    The Star Wars Battlefront II Q&A on ControllerFreaks.com talks with Shara Miller of LucasArts about the Star Wars combat game: "Because most gamers aren’t as well-adapted to flight as they are to ground combat, we wanted to concentrate on making space missions easy to pick up and play. Second, we wanted to keep the emphasis of the player’s heroism and ability to achieve all the objectives themselves in space. We talked a lot about having special commands in ships, but ultimately, we learned that it was much more valuable to most players to give them easy ways to dodge oncoming missiles or double back quickly on a target. So the design and engineering teams developed a system whereby with one or two simple button taps, players could do barrel rolls and Immelmans, in any direction. I think you’ll find it’s a pretty good trade."
  • Control Monger
    onRPG.com's Q&A with Control Monger's Clyde Bielss talks with the CEO of MindSurge Entertainment about their upcoming online FPS: "The game as it is now is not a MMOFPS, but only a Online Shooter. The Free Version of the game will not have a ranking system, Chat room, Clan system or anything else you would think a MMOFPS would have. You can think of the Free Version as a training version, It will have most of the features the MMOFPS version will have so you can learn to play but with none of the extra goodies the MMOFPS version will have. The expanded MMOFPS version of the game, that we will finish several months after the Free Version, will be a full MMOFPS and have everything I mentioned above and more."
  • Guild Wars
    Sorrowful Music on IGN discusses the music in Guild Wars: Sorrow's Furnace with composer Jeremy Soule, while the new Guild Wars Fansite Friday #58 on Guildwars.dk answers several general questions about the game. Thanks Guild Wars Slovenija.

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