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Evening Q&As | [Sep 09, 2005, 11:30 pm ET] - 4 Comments |
- Star Wars: Battlefront II
The
Star Wars
Battlefront II Q&A on ControllerFreaks.com talks with Shara Miller of
LucasArts about the Star Wars combat game: "Because most gamers aren’t as
well-adapted to flight as they are to ground combat, we wanted to
concentrate on making space missions easy to pick up and play. Second, we
wanted to keep the emphasis of the player’s heroism and ability to achieve
all the objectives themselves in space. We talked a lot about having special
commands in ships, but ultimately, we learned that it was much more valuable
to most players to give them easy ways to dodge oncoming missiles or double
back quickly on a target. So the design and engineering teams developed a
system whereby with one or two simple button taps, players could do barrel
rolls and Immelmans, in any direction. I think you’ll find it’s a pretty
good trade."
- Control Monger
onRPG.com's
Q&A with Control Monger's Clyde Bielss talks with the CEO of MindSurge
Entertainment about their upcoming online FPS: "The game as it is now is not
a MMOFPS, but only a Online Shooter. The Free Version of the game will not
have a ranking system, Chat room, Clan system or anything else you would
think a MMOFPS would have. You can think of the Free Version as a training
version, It will have most of the features the MMOFPS version will have so
you can learn to play but with none of the extra goodies the MMOFPS version
will have. The expanded MMOFPS version of the game, that we will finish
several months after the Free Version, will be a full MMOFPS and have
everything I mentioned above and more."
- Guild Wars
Sorrowful
Music on IGN discusses the music in Guild Wars: Sorrow's Furnace with
composer Jeremy Soule, while the new
Guild Wars
Fansite Friday #58 on Guildwars.dk answers several general questions
about the game. Thanks Guild
Wars Slovenija.
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