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Wheel of Time Update

The Wheel of Time page has what's described as one of the few remaining updates from Designer/Producer Glen Dahlgren, who is soon to be off to be married (congrats Glen). Thanks BlackWind. Here's a good chunk of the update that describes how the soon-to-be-completed Unreal-engine game is shaping up, as well as Legend's plans to follow-up the release with a high-speed game server:

The end product breaks down into three sections: the single player game, the Arena Game, and the Citadel Game. The SP game is very close. Craig, Grant, and I have all been beating on it now for a while, and bugs are starting to flow in from GT's testing department. This feedback is keeping James and Matt very busy, but they're managing to stay on top of it all, and the SP levels have never been more solid and complete. Warren is finishing up 'Gathering the Seals', the climax level and the last level to be locked. I'll be beating on it today, and we should have a locked level before I leave (we'd better!).

The Arena Game is also pretty solid. We've been playing some of the newer maps when we get a chance (Scott's Hall of the Tower and Warren's huge SL map) and we have one or two more planned if we get the chance. Feedback is starting to trickle in from the press about Arena, and it's universally positive. I'll get to that in a second.

The Citadel Game is where we're focusing the most technical attention right now. It came together the latest of all of the dynamics because of its complexity, so we're bug fixing and play balancing now. There's so much potential there; we're working hard to realize all of it.

An idea that had been brewing around here for a while has suddenly become reality: after we release WoT, we will be hosting a high-speed game server, and it's my intention to keep WoT.com as your one-stop-shop for information about this server, competitions, special events, etc. In fact, once we're done with the development (as long as I'm not sucked into something else immediately), I'll have more bandwidth to spend on adding content to the page. So look forward to playing WoT on the Legend server, and screaming obscenities at the development team--as I know at least I'll be dropping in from time to time.

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