The Wheel of Time page has what's described as one of the few remaining updates from
Designer/Producer Glen Dahlgren, who is soon to be off to be married (congrats
Glen). Thanks BlackWind. Here's a good chunk of the update that describes how
the soon-to-be-completed Unreal-engine game is shaping up, as well as Legend's
plans to follow-up the release with a high-speed game server:
The end
product breaks down into three sections: the single player game, the Arena Game,
and the Citadel Game. The SP game is very close. Craig, Grant, and I
have all been beating on it now for a while, and bugs are starting to flow in
from GT's testing department. This feedback is keeping James and Matt very
busy, but they're managing to stay on top of it all, and the SP levels have
never been more solid and complete. Warren is finishing up 'Gathering the
Seals', the climax level and the last level to be locked. I'll be beating
on it today, and we should have a locked level before I leave (we'd better!).
The Arena Game is also pretty solid. We've been playing some of the newer
maps when we get a chance (Scott's Hall of the Tower and Warren's huge SL map)
and we have one or two more planned if we get the chance. Feedback is
starting to trickle in from the press about Arena, and it's universally
positive. I'll get to that in a second.
The Citadel Game is where we're focusing the most technical attention right now.
It came together the latest of all of the dynamics because of its complexity, so
we're bug fixing and play balancing now. There's so much potential there;
we're working hard to realize all of it.
An idea that had been brewing around here for a while has suddenly become
reality: after we release WoT, we will be hosting a high-speed game
server, and it's my intention to keep WoT.com as your one-stop-shop for
information about this server, competitions, special events, etc. In fact,
once we're done with the development (as long as I'm not sucked into something
else immediately), I'll have more bandwidth to spend on adding content to the
page. So look forward to playing WoT on the Legend server, and screaming
obscenities at the development team--as I know at least I'll be dropping in from
time to time.