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The State of the UT Demo

Epic's Brandon Reinhart updated his .plan with a status update on the Unreal Tournament master server, as well as some other UT demo related issues. Here's the scoop:

I've fixed problems with the Epic master server and we're redirecting all UT clients to it now. (This remote updating stuff rocks!) The UT master server should allow for much faster server list and pinging than the GameSpy master server.

I believe there is a problem with UT creating a new WorldStats account for players each time it starts. I'll look into that and either prepare a solution or integration a solution into the next demo.

Jack has fixed some nasty issues with remote administration. Thanks to Smokey for giving us the heads up on that one. A new remote admin tool will probably be available soon.

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