Dave "Yellow 5" Lepore from
PlanetUnreal
passes along an exchange they had with Tim Sweeney about system requirements for
the Unreal Tournament demo, obviously not just applicable to the imminent Glide
version, since other accelarators are mentioned. Here's the deal:
The
demo should be kickass on a Pentium III / K7 400 MHz or above with 128 megs of
memory. It should be solid and acceptable on a Pentium III/K6 300 MHz with 64
megs of memory. It should be playable on any 200 MHz machine with at least 32
megs of memory, but the texture and skin detail settings need to be set to
"medium" or "low" for acceptable performance (which is done
by default now, so you shouldn't need to tweak).
UT now does a pretty thorough job of detecting your CPU speed, 3D card, and RAM,
and setting the default detail settings when you first run it. On a wide range
of systems we tested on, we tweaked this to achieve the best (in our opinion)
speed/detail settings. So, users shouldn't have to do a lot of tweaking to get
acceptable performance. Still, the demo is the first time a widespread audience
will get to try the code, so we welcome any feedback on performance, to help us
improve the default settings for different hardware.
3D cards:
The best performance by far now is on Voodoo3's with Glide.
Next up are Voodoo2's, TNT2's, Savage4, and the Matrox G400. The Direct3D cards
will improve in performance nicely once we update the demo for DirectX7, which
has improved performance.
The next tier is the Voodoo1, TNT1, Rage 128, and software renderer. They're all
about equal in overall performance.
Fortunately, those crazy "advanced options" settings that Unreal 1 was
so dependent on shouldn't be necessary for anyone except the ultra hard-core
users. Now we expose nearly all the interesting options through the in-game
menus, which are a more self-explanatory than Unreal 1's.