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More on the UT Demo

Epic's Brandon Reinhart updated his .plan once again with more on the imminent Glide version of the Unreal Tournament demo, describing a problem, and its equally-imminent solution with the included release of ngStats, as well as a bit about the proper use of the demo's skill levels:

Okay, the version of ngStats in the 3dfx demo has a problem with it. It causes the player's name to show up wrong when you view your stats. The NetGames guys are putting together a fix and will have a new ngStats for UT distribution on their website soon. Probably before the demo hits the net. I'll update my plan and our various webpages with the URL when its available. Only people downloading the 3dfx UT demo and playing with [local] ngStats will need to get this fix. I suggest you get it when its available because ngStats is cool and fun to play with.

What else?

When you first play UT make sure you pick a skill level that suits your abilities. UT's first four skill levels are easier, so that if Joe Average buys the game he can have fun without getting spanked by the bots. If you play online, chances are you'll want to pick one of the top 4 skill levels. In the full version of UT, the skill level will ramp up as you play. In the demo it does this a little, but because there are only 5 maps its hard to feel the ramping.

I'll mirror this update on the techpage.

The in-game News Page will report information on the status of the NetGames fix once it becomes available.

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