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Evening Q&As | [Jun 15, 2005, 11:45 pm ET] - 5 Comments |
- Battlefield 2
The
Battlefield 2 FAQ - Part 2 on IGN gets some further intelligence on the
imminent shooter sequel: "The latest official drivers do not work correctly
with Battlefield 2--neither with the demo nor the full game. You must either
turn shadows off completely, or install the beta 77.30 drivers included with
the installer. It's our understanding that a new set of official drivers
will be released in time for the retail version that will eliminate the
shadow glitch in BF2. On a side note, we also recommend updating your ATI
card to the 5.6 Catalyst drivers."
- Stargate
The
Stargate SG-1: The Alliance Q&A on TotalVideoGames talks with JoWooD
about the upcoming TV tie-in: "The Stargate principle of traveling to other
planets using a gate allows for immediate understanding by any gamers and
boundless stories and situations. We worked closely with the studios and the
producers, writers and cast of the TV show to ensure that the essence of the
Stargate universe has been put in the game. But we’ve invented new enemies
and worlds to make the gaming experience fulfilling both for Stargate fans
and newcomers. One of our self-imposed challenges consisted of making a game
anybody could start playing intuitively and enjoy immediately; and we feel
we pretty much succeeded in that!"
- Civilization IV
The
Civilization IV Q&A on GameSpot asks some post-E3 questions of Barry
Caudill about Firaxis' upcoming strategy sequel: "There will be three game
speeds: normal, quick, and epic. Normal will be just what you would expect
from a game of Civ based on any of the previous versions. Quick, on the
other hand, will have all of the values (tech costs, build costs, etc.)
tweaked to provide a much quicker game that still retains the flavor of a
normal game. It's possibly a one-night experience, but we are still
balancing it. At the opposite end of the spectrum is the epic game speed,
which will provide diehard Civ addicts with a much longer game time that is
balanced to still feel correct."
- EVE Online
MMORPG.COM's
EVE Online Q&A talks with Nathan Richardsson about the science fiction
MMORPG: "In gameplay terms the main difference would be that EVE is a long
term affair for the player, so much focus is around tactics and strategy.
You don't just jump in, but you evolve in EVE, which is the main reason
players stick with the game for a long time even though they might not play
every day. This excludes of course the intense PVP combat in the game. EVE
is a very PVP focused game and the death penalty can be quite severe, which
we think adds that extra excitement to the encounters!"
- Irth Online
RPG
Vault's Irth Online Team Q&A #2 asks some group questions of the folks
at Magic Hat Software about their MMORPG: "There are so many great
creatures... hmmm... the first one that comes to mind is the Ahlki Servant
because just when I'm getting close to killing him, he flies away and I have
to catch him again. Yes that's right; he flies. He is UGLY spelled all in
upper case. He's a mean flying monster who likes to kill playable
characters. He looks part monkey and part demon. He has long, sharp nails at
the end of his fingers and toes, huge bat-like wings, carnivorous fangs, and
a very disagreeable disposition. And did I mention UGLY?"
- Rising Kingdoms
RPG
Vault's Rising Kingdoms Team Peek #1 offers thoughts on Haemimont Games'
upcoming strategy game from Ivko Stanilov: "My favorite multiplayer map? Far
Central. The four colonies in the center make it a great strategic
experience. They are very important assets, but at the same time, it can be
better to leave them to your enemies and develop your base instead. Each
player also has two nearby colonies, which are much easier to protect, so
you're never completely out of the game."
- Blackfoot Studios
The
John
Sonedecker Q&A on Ghost Recon.Net discusses start-up Blackfoot Studios
with founder John Sonedecker, formerly of Red Storm and Battleborne: "I
still firmly believe that there is a want and a need for a game like Rainbow
Six/ Rogue Spear as well as the original Ghost Recon in the market place.
Heck, I would even love to see those games remade and updated with some new
content. I do believe, however, that if something like that came along, it
would be developed more along the lines of Ubi’s Il-2 series of sims. They
might make less money and appeal to less people, but the dev budgets would
also be lower to compensate. Not less quality, just less money spent."
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