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San Diego, CA 08/21

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Morning Q&As

  • Star Wars Battlefront II
    The Star Wars Battlefront II Q&A on Gamecloud catches up with Shara Miller of LucasArts to discuss Pandemic's upcoming Star Wars combat sequel: "The single player campaign for Star Wars Battlefront II will feature more challenge, and a new focus on the player’s actions rather than just on the reinforcement count. The campaign revolves around the evolution of the 501st Legion, starting from a division of clone soldiers and becoming, through the course of many battles, Vader’s personal elite team of stormtroopers. The legion’s rise to success is 100 percent dependent on the player’s achievements in each mission."
  • Auto Assault
    The Auto Assault Q&A on Worthplaying talks with Netdevil about their upcoming MMORPG: "How about driving a heavily-armed, blazing fast vehicle customized by you into an enemy base swarming with opponents on-foot and in vehicles, then laying waste to everything...seeing bodies flying into the air, explosions demolishing buildings...carnage that you've created. To add to the fun, you've got built-in voice-chat, so you can call in your friends for back up and then coordinate your attacks. These are the staples of a top of the line action game and just a very tiny example of what you can do in Auto Assault; they're available in a true MMO world for the very first time."
  • Pirates of the Sword Coast
    The Pirates of the Sword Coast Premium Module Q&A on NWN Vault talks with Rob Bartel about this premium NWN module: "The module is being developed in-house here at BioWare with Keith Hayward, Jonathan Epp and myself heading up the design efforts, Adrien Cho serving as our technical artist, and Bruce Venne is managing a robust internal QA team. There've been plenty of contributions from other BioWare staff, of course, as well as an extensive body of art content provided by a team of external contractors. As for community contributions, we've also had the pleasure of working quite extensively with the DLA team on a number of the custom art resources and we have plans to extend and build on that relationship with future modules. Composer David John has also returned with another excellent theme song for the module. In terms of the sheer amount of manpower involved, this has definitely been our most ambitious premium module yet. "

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