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San Diego, CA 08/21

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Evening Q&As

  • Alan Wake
    The Alan Wake Q&A on AlanWAKE.Net discusses the upcoming first-person shooter with Sam Lake of Remedy Entertainment: "Just as we did with the Max Payne games, we are concentrating on building the best possible single player experience. For a small company, it’s very logical and necessary to concentrate on doing one thing really well, instead of dividing your resources. Also, the story is an important part of Alan Wake, and that is something that doesn’t translate well to a multiplayer game. We have all kinds of ideas related to replayability, but we want to prototype them further before we’ll talk about them."
  • Alpha Prime
    Gameguru Mania's Alpha Prime Q&A talks with Jan (just Jan, like Cher) about Black Element's upcoming first-person shooter: "Alpha Prime is a first person Sci-Fi action game. It will have a strong story line because its written by our (Czech) best Sci-Fi writer Ondrej Neff and it will be build on our state-of-the-art technology - Enforce2 engine. Story itself will be placed on the abandoned and closed mining facility on an asteroid in the forbidden zone. Why this facility was closed, why this zone is forbidden, why player receive a message from his old friend about this asteroid and why all robotic staff at the base trying to stop him… you'll have to find for yourself."
  • Age of Empires III
    The Age of Empires III Q&A on GameSpot chats up Ensemble's Dave Pottinger about the RTS sequel: "We've rebuilt and extended the cinematic systems that we had in Age of Mythology. We liked how big and epic the Age of Mythology campaign turned out. The in-game cinematics were a huge part of that. We've gone even bigger on those things this time around. We've got all the high-tech bells and whistles you'd expect, and a few things you wouldn't. One of the great things about our setting is that it lends itself very well to sweeping vistas and awesome landscape shots as you explore the New World. Our cinematics and campaign take full advantage of the sense of awe created by those things."
  • Fantastic Four
    Gamecloud's Fantastic Four Game Q&A talks with 7 Studios' Jeff Gardiner about their upcoming superhero movie tie-in: "One of the greatest things about Fantastic Four is that it’s not just a movie license; it’s a comic book license with over forty years of history and a wealth of source material to mine. We’ve gotten a lot of inspiration from the classic comic storylines, enemies, and character interaction. Having a major motion picture just gives us an additional set of materials. It’s been wonderful to collaborate with both Marvel and Fox to bring all these visions together in a playable experience. We tried to use as much of this great material as possible, and the good news is that there is plenty left to explore in the future!"
  • Hero's Journey
    The Hero's Journey Q&A #1 on MMORPG.COM is a conversation with Erick Slick of Simultronics about their upcoming MMORPG and WarCry Network's Hero's Journey Dev Chat recaps another conversation with the devs: "You group your clothing/armor into outfits. You can have many outfits and change between them at will. You can manage these outfits, changing them as you like. As you go, you'll find more items to add to your outfits and you can also use stuff that is generally available. Your hairstyle can also change. The thing that stays the same is your facial features and body type. So it's just like real life... you can change clothes, and dye your hair funny... but you still are you."
  • Cossacks II
    RPG Vault's Cossacks II: Napoleonic Wars Q&A, Part 2 continues this discussion of GSC's RTS sequel: "Unlike in the original, diplomacy and economics play a much more significant role. While combat is still the heart of the game, those that consider themselves more statesman than warrior can significantly tilt the odds in their favor. Players can build a sound economy, intercept enemy supply carriers, weaken defenses through sabotage prior to attack, build alliances, or simply pay another nation off so that it will accept the player's alter ego as protectorate."

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