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Morning Q&As

  • Civilization IV
    The Civilization IV Q&A on Strategy Informer hears from 2K Games about the upcoming next installment in the Civilization series of strategy games: "The first thing you might notice is that there are no longer separate attack and defense values for units. Instead, there is a single Strength indicator to make combat calculations less ambiguous. There is also a countering system built into the units where certain types are naturally stronger against other types. There is also the idea of unit customization through experience-based upgrades. All of these things help to make combat more interesting and strategic than ever before."
  • Irth Online
    The Irth Online Q&A on Boomtown talks with Alan Chipura, lead designer on Magic Hat Software's upcoming MMORPG: "We have a different approach to player housing. It stinks not to have a house. It also stinks not be able to afford a house. Therefore, every account gets one free house. This is not a virtual room. It is a real virtual house with real virtual property. All homes exist only in player-run villages. Players can put additions onto their homes at a cost. Cost will be dictated by economic conditions. Players can enlarge their homes for extra space or to simply flaunt their prosperity, or they can add on with more practical intentions such as retail shops, taverns, or whatever enterprise that suits a player’s livelihood."
  • Game Patents
    Gamasutra's Question of the Week Responses: Video Game Patents offers responses from a number of developers (some anonymous) on the controversial topic of technology patents, and their applicability (or appropriateness) in the world of video games. Thanks Mike Martinez.

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