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- Civilization IV
The
Civilization IV Q&A on Strategy Informer hears from 2K Games about the
upcoming next installment in the Civilization series of strategy games: "The
first thing you might notice is that there are no longer separate attack and
defense values for units. Instead, there is a single Strength indicator to
make combat calculations less ambiguous. There is also a countering system
built into the units where certain types are naturally stronger against
other types. There is also the idea of unit customization through
experience-based upgrades. All of these things help to make combat more
interesting and strategic than ever before."
- Irth Online
The
Irth
Online Q&A on Boomtown talks with Alan Chipura, lead designer on Magic
Hat Software's upcoming MMORPG: "We have a different approach to player
housing. It stinks not to have a house. It also stinks not be able to afford
a house. Therefore, every account gets one free house. This is not a virtual
room. It is a real virtual house with real virtual property. All homes exist
only in player-run villages. Players can put additions onto their homes at a
cost. Cost will be dictated by economic conditions. Players can enlarge
their homes for extra space or to simply flaunt their prosperity, or they
can add on with more practical intentions such as retail shops, taverns, or
whatever enterprise that suits a player’s livelihood."
- Game Patents
Gamasutra's
Question of the Week Responses: Video Game Patents offers responses from
a number of developers (some anonymous) on the controversial topic of
technology patents, and their applicability (or appropriateness) in the
world of video games. Thanks Mike Martinez.
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