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Evening Q&As | [Jun 09, 2005, 8:13 pm ET] - 9 Comments |
- Battlefield 2
Gamecloud's
Battlefield 2 Q&A talks with EA producer Ben Smith about DICE's upcoming
military shooter sequel: "Well, building any game, let alone the sequel to a
game as loved and lauded as Battlefield 1942, is a long, complicated task.
In the last few weeks we’ve been able to get the game in front of a lot of
people, (at E3 and other community functions) and the feedback we’ve
received has been really tremendous. I think come June 21 we’ll really be
able to look back at our work and see that we exceeded both our own and our
fans’ expectations with Battlefield 2. It should stand as DICE’s best work
to date in all areas (gameplay, sound, look, etc.)."
- Hellgate: London
The
Hellgate: London Q&A on Computer and Video Games talks with Bill Roper
of Flagship Studios about their upcoming first-person action/RPG: "I'm a
lousy first-person shooter player, but I get on well with this. It's much
more forgiving. The goal is to let players of all abilities enjoy the game
straight away without having to come with Counter-Strike skills. Of course,
players that like the FPS style of play will concentrate more on ranged
weapons and that's great, but we also wanted to make sure that people
weren't punished for using melee weapons."
- Bad Day L.A.
The
Bad Day
L.A. Q&A on IGN talks with American McGee about Enlight's upcoming
action game: "So what we have is something like 'Day After Tomorrow' meets
"Mad Max" with a main character in the spirit of Dave Chapelle and Ali G.
Yes, there's some political theme to it, but there are also insane
disasters, ridiculous missions, and a hero who's often more concerned with
hitting on hot babes than he is in saving people."
- Star Wars Galaxies
The
Fan
Fest Developer Interview on Star Wars Galaxies Vault talks with Dallas
Dickenson about Star Wars Galaxies, and the recent combat upgrade to the
MMORPG: "Yeah.. we knew that it was a tough call to make, and a
controversial one, but we knew then and we believe that it's definitely the
right direction for the game. It makes the game a whole lot more
understandable, it makes combat a lot more fun in terms of actually making
your role be important to the combat game. I think this not only serves the
existing players very well, but I think it also means that players who
hadn't tried Galaxies, who maybe tried Galaxies when it first came out and
have gone away.. we are really in a much better place to have folks who've
never played online games enjoy the game a lot more quickly. We've brought
the learning curve down substantially, so it's a much simpler, much more
intuitive, more action oriented combat style. So yeah, we feel like we're in
a really really great position now."
- UFO: Aftershock
The
UFO: Aftershock
Q&A on StrategyCore.co.uk is an E3 conversation with Cenega and ALTAR
Interactive about the upcoming counter-UFO sequel: "No, we wanted to change
everything. We wanted to see what features the players missed the most in
Aftermath and so try to implement it in Aftershock. The biggest three
changes are that we have resources, the addition of Human, Cultist and
Psionic factions, and base building. We've also added more RPG elements,
more tactical options, and strategic part has also been enhanced."
- Gothic 3
The
Gothic 3
Q&A on RPGDot, an article-format conversation with Stefan Berger of
JoWooD about the upcoming RPG sequel: "There will be six different groups
this time. You will begin after showing up by ship on the mainland. The orcs
have won the war and you can choose to fight with them or against them. The
orcs aren't very intelligent and if you side with them the humans will say,
'Go away, we don't want anything to do with you.'"
- Game Art
Illustrator
extraordinaire Greg Horn talks about his art and working in videogames on
GameZone is a Q&A with the illustrator about his work in the computer
and video games field: "Right now I'm working with Hip Games on City of the
Dead, which is filmmaker George Romero's FPS videogame set in a zombie
world. I'm also working on Ghost Wars, which is a cool military RTS game,
with covert themes blended in. That one is a lot of fun because in the past
I've done military themes with OXM, and back then my military knowledge was
total crap! When you don't give the soldiers the proper guns or gear, people
will be more than happy to write into the magazine and say what a horrible
job you did. So now I know all the guns backwards and forwards and all the
guns are extremely accurate. When you blow up the image, you can actually
read the text on the gun - I'm not playing around anymore, man."
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