Hey! Dynamix sent along another one of
those
TRIBES Extreme update dealies, this time giving a bunch of designer Scott
Rudi's background in games gone by and more (including the fact that his dad is
in fact ex major-league baseball player Joe Rudi!). Here's a quote:
Scott looks forward to expanding the TRIBES Universe with TRIBES Extreme.
"We've had a lot of interest from the community in broadening the focus of
the game setting, maybe eventually creating new games in the Universe, new types
of gameplay. TRIBES Extreme is just the first step in that direction."
By new types of gameplay, Scott means cooperative campaigns. "We have
cooperative missions in TRIBES Extreme where a squad of players can go in and
play against the computer. Players can even link missions to form their own
cooperative campaigns. But what I'd really like to do is set up a cooperative
campaign with an epic plot, optimized for a group to play and experience the
story together." Such a goal poses a range of challenges, but Scott feels
sure the time is right.
"Cooperative games really are distinct from single-player games."
The balancing is different, he says, because you have multiple players
participating instead of one, so the mission design necessarily becomes far more
non-linear, more of an environment setup than a scripted plotline. "TRIBES
as it stands poses some additional design difficulties, though, because it
originated as a purely online game. We've had to construct a single-player
version without disturbing that multiplayer cornerstone."