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Morning Q&As | [Jun 07, 2005, 10:45 am ET] - 3 Comments |
- Huxley
The
Huxley Q&A on
Huxley Union reproduces an interview from a print edition of Game
Informer Magazine talking with Webzen about their upcoming MMO
first-person shooter: "In previous MMO games the world is basically divided
into towns and battlefields. In Huxley, the concept of a town is replaced by
a city that serves as a background stage for game narratives. While the
players can play the game any way they want, the narratives will naturally
guide them into the epic storyline of Huxley’s world with the four steps in
composition. This game mechanic will make players take more active roles in
the game and immerse into the world of Huxley. There are no meaningless
quests or repetitive battles. The narratives will bind together and give
purpose to every MMO act, such as battle, community and trade."
- Star Trek Online
There's
a new Q&A on Star Trek
Online Universe discussing their namesake MMORPG with Daron Stinnett,
Perpetual Entertainment's new executive producer: "My experience at
LucasArts taught me much about making great licensed games. The key is to
focus the game so that it pays-off on the popular conception of what the
license is all about. Too often, licensed titles attempt to pay-off on
fringe elements of the franchise and in doing so limit their appeal to niche
markets. Star Trek is a great license with a broad, world-wide appeal. An
MMO is the perfect, and perhaps the greatest opportunity to fulfill the
ideals of Star Trek in a meaningful and engaging way."
- ParaWorld
The
ParaWorld
Q&A on Game7 offers a German conversation about SEK's upcoming RTS game.
A Babel Fish
translation can help if you don't speak German.
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