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San Diego, CA 08/21

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Morning Q&As

  • Huxley
    The Huxley Q&A on Huxley Union reproduces an interview from a print edition of Game Informer Magazine talking with Webzen about their upcoming MMO first-person shooter: "In previous MMO games the world is basically divided into towns and battlefields. In Huxley, the concept of a town is replaced by a city that serves as a background stage for game narratives. While the players can play the game any way they want, the narratives will naturally guide them into the epic storyline of Huxley’s world with the four steps in composition. This game mechanic will make players take more active roles in the game and immerse into the world of Huxley. There are no meaningless quests or repetitive battles. The narratives will bind together and give purpose to every MMO act, such as battle, community and trade."
  • Star Trek Online
    There's a new Q&A on Star Trek Online Universe discussing their namesake MMORPG with Daron Stinnett, Perpetual Entertainment's new executive producer: "My experience at LucasArts taught me much about making great licensed games. The key is to focus the game so that it pays-off on the popular conception of what the license is all about. Too often, licensed titles attempt to pay-off on fringe elements of the franchise and in doing so limit their appeal to niche markets. Star Trek is a great license with a broad, world-wide appeal. An MMO is the perfect, and perhaps the greatest opportunity to fulfill the ideals of Star Trek in a meaningful and engaging way."
  • ParaWorld
    The ParaWorld Q&A on Game7 offers a German conversation about SEK's upcoming RTS game. A Babel Fish translation can help if you don't speak German.

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