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San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • Civilization IV
    Fragland.net's Civilization IV Q&A is an in-house Q&A distributed by 2K Games discussing Firaxis' upcoming strategy sequel: "Culture has been revamped from Civ III. We thought it was a great idea that didn't get the treatment it deserved. In addition, we have also eliminated static eras and revamped the tech tree to make people feel more in control of what they want to research and when. Civilization III had a very advanced AI but many people felt that it 'cheated' a bit too much. For many reasons, the AI has to have some bonuses to keep it competitive, especially at higher levels, but Soren Johnson (lead designer/programmer on Civ IV) has taken the criticism to heart and will be spending most of our remaining development time making sure this game has the best Civ AI ever."
  • LucasArts
    The LucasArts Q&A on Boomtown talks with Jim Ward, president of LucasArts, one-time LucasFilm marketing president about the future of their gaming division: "Right now there is no story in games. Gaming right now is about button management, basically. Take for instance Grand Theft Auto, a great game, I love it and play it, a fantastic game. But the story of that is just simply a broad context, you drive around some places and shoot people. But there is no real compelling story telling, very rarely you see this in good games. In Half-Life, there was an attempt. But we need to infuse story into those games and make them compelling because every kind of entertainment, if it's a movie, a play, whatever it is, is all based on story and characters."
  • Falcon 4: Allied Force
    SimHQ's Falcon 4: Allied Force Q&A chats up the folks from Lead Pursuit about their upcoming effort at giving Falcon 4 more time in the sun: "Our company mantra is stability, stability, and stability. We've made tremendous strides here. Our tests on the data have greatly improved gameplay. Julian Onions has taken a virtual chainsaw to the Virtual Universe engine to improve the management of all entities (aircraft, objectives, weapons, etc.) in the Falcon world. The Artificial Intelligence Quotient has jumped 50 points thanks to the efforts of Sylvain Gagnon, Manfred Nelles, and Mike Laskey. There are new hi-res textures, dynamic lighting, and volumetric clouds. Multiplayer has an engine to impress online squads-we recently had ten players battling it out in a busy Internet campaign. The User Interface is so much easier to navigate, and a lot more intuitive."
  • 2 Days to Vegas
    The 2 Days to Vegas Q&A on Tactland.Ocio Digital is a conversation with Tim Dvoskin of Steel Monkey about 2 Days to Vegas, their upcoming third-person action/adventure game. Details in the Q&A are scant, and the answers are brief, so given the theme I am arbitrarily choosing to quote the late Hunter S. Thomson: "My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger: A man on the move... and just sick enough to be totally confident."
  • Curt Schilling
    There's a Curt Schilling Q&A on Everquest 2 WarCry where they talk with the Boston Red Sox pitcher about participation in EverQuest II.

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