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San Diego, CA 08/21

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Evening Q&As

  • GTA: SA
    Grand Theft Auto San Andreas Q&A #2 on GameSpot and Fragland.net's GTA: San Andreas PC Q&A each talk with Rockstar about the PC edition of the latest Grand Theft Auto game: "The PC version has a further clip distance so more of the map is always visible and the map has a lot of the detail that had to be removed from the PS2 version to get it to fit in the small memory footprint. The clip distances for cars and peds are increased too – because the PC will be running at a higher resolution we have to draw these things further out. In total this means that the PC is pushing around a lot more than the PS2."
  • Mage Knight Apocalypse
    From the From Paint to Polygons, Miniature to Virtual, Mage Knight Apocalypse Comes to the PC on GameZone discusses the RPG with associate producer Tim Johns: "The way you build up character is using a system we call the AC/DC system. It stands for Adaptive Character Development Construct. Essentially, it’s a practice makes perfect system where you build up your character strength stat by working out. By swinging your sword, your character naturally becomes stronger. By casting spells, your character naturally becomes smarter and increases their mana power (MP)."
  • Nero & Rat Hunter
    First Person Shooters has a pair of interviews, one talking with the team behind Neuro and the folks behind Rat Hunter. Each interview is linked off the front page of the framed site... I'd provide links to the Q&A's but they redirect back to the front page.
  • Ask SOE
    Ask SOE #36 on EverQuest 2 Vault asks Sony's Scott Hartsman a few more questions about their site's namesake game, inquiring about the Desert of Flames announcement, PvP, adventure packs, and instancing.

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