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Evening Q&As | [Jun 03, 2005, 10:41 pm ET] - 1 Comment |
- GTA: SA
Grand
Theft Auto San Andreas Q&A #2 on GameSpot and
Fragland.net's GTA:
San Andreas PC Q&A each talk with Rockstar about the PC edition of the
latest Grand Theft Auto game: "The PC version has a further clip distance so
more of the map is always visible and the map has a lot of the detail that
had to be removed from the PS2 version to get it to fit in the small memory
footprint. The clip distances for cars and peds are increased too – because
the PC will be running at a higher resolution we have to draw these things
further out. In total this means that the PC is pushing around a lot more
than the PS2."
- Mage Knight Apocalypse
From
the From Paint to Polygons, Miniature to Virtual, Mage Knight Apocalypse
Comes to the PC on GameZone discusses the RPG with associate producer
Tim Johns: "The way you build up character is using a system we call the
AC/DC system. It stands for Adaptive Character Development Construct.
Essentially, it’s a practice makes perfect system where you build up your
character strength stat by working out. By swinging your sword, your
character naturally becomes stronger. By casting spells, your character
naturally becomes smarter and increases their mana power (MP)."
- Nero & Rat Hunter
First
Person Shooters has a pair of interviews, one talking with the team
behind Neuro and the folks behind Rat Hunter. Each interview is linked off
the front page of the framed site... I'd provide links to the Q&A's but they
redirect back to the front page.
- Ask SOE
Ask
SOE #36 on EverQuest 2 Vault asks Sony's Scott Hartsman a few more
questions about their site's namesake game, inquiring about the Desert of
Flames announcement, PvP, adventure packs, and instancing.
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