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San Diego, CA 08/21

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Evening Q&As

  • Prey
    The Prey Q&A on IGN talks with Chris Rhinehart of Human Head about their upcoming first-person shooter: "Our creature design is probably more influenced by Clive Barker than by H.P. Lovecraft. The ship designs draw on a wide variety of influences, including (in no particular order) Geof Darrow's work on The Matrix, Frank Miller's Ronin, the work of Craig Mullins, Feng Zhu, Syd Mead, Masamune Shirow, and of course, H.R. Giger. We also derived a certain amount of material from studying anatomical photos of a huge array of tissues and organs, both healthy and diseased."
  • Alan Wake
    The Alan Wake Interview on Eurogamer talks with Remedy's Petri Järvilehto and Sam Lake about their upcoming action thriller: "The changes in the weather affect everything on global scale. Visibility changes, audio cues will behave differently, driving dynamics change and so on. Pretty much what you'd expect to happen in the real world as well. The dynamic nature of the environment is something that we use to create drama as well... for example, when you start a mission branch, it's a nice peaceful morning, and as you keep completing missions a storm begins to rise and that continues and gets worse and worse when you progress through the sub-mission tree. With a world this dynamic, even the same location can feel radically different depending on the time of day and the weather."
  • Black & White 2
    The Black & White 2 Mailbag 3 has answers to more reader-submitted questions about Lionhead's upcoming god-game sequel: "Hi Jeremy, currently we aren’t planning to release the world editor at the same time we are releasing the game. But we are considering releasing this in the future; this could be done with a patch, updates or even an add-on pack. We’d love to release modding tools to allow people to create their own maps, as that would add a lot of gameplay to it!"
  • Project Entropia
    MMORPG.COM's Project Entropia Q&A talks with Marco Behrmann of MindArk about their cash-and-carry MMORPG: "We have the position that the players of Project Entropia are free to use the system as they see fit, as long is the follow the rules of conduct. After all, they are the ones playing Project Entropia and who invest money and time into it, so why should we impose strange rules onto them? One thing to remember though is that any trade activities performed outside the confines of Project Entropia is not guaranteed or secure, and if you get scammed, MA cannot help you. A vast majority of our players realize this and use the tools we supply to them within the virtual universe instead of venturing outside."

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