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Evening Q&As | [May 31, 2005, 10:11 pm ET] - 1 Comment |
- Prey
The
Prey Q&A on IGN
talks with Chris Rhinehart of Human Head about their upcoming first-person
shooter: "Our creature design is probably more influenced by Clive Barker
than by H.P. Lovecraft. The ship designs draw on a wide variety of
influences, including (in no particular order) Geof Darrow's work on The
Matrix, Frank Miller's Ronin, the work of Craig Mullins, Feng Zhu, Syd Mead,
Masamune Shirow, and of course, H.R. Giger. We also derived a certain amount
of material from studying anatomical photos of a huge array of tissues and
organs, both healthy and diseased."
- Alan Wake
The
Alan Wake
Interview on Eurogamer talks with Remedy's Petri Järvilehto and Sam Lake
about their upcoming action thriller: "The changes in the weather affect
everything on global scale. Visibility changes, audio cues will behave
differently, driving dynamics change and so on. Pretty much what you'd
expect to happen in the real world as well. The dynamic nature of the
environment is something that we use to create drama as well... for example,
when you start a mission branch, it's a nice peaceful morning, and as you
keep completing missions a storm begins to rise and that continues and gets
worse and worse when you progress through the sub-mission tree. With a world
this dynamic, even the same location can feel radically different depending
on the time of day and the weather."
- Black & White 2
The
Black & White 2
Mailbag 3 has answers to more reader-submitted questions about
Lionhead's upcoming god-game sequel: "Hi Jeremy, currently we aren’t
planning to release the world editor at the same time we are releasing the
game. But we are considering releasing this in the future; this could be
done with a patch, updates or even an add-on pack. We’d love to release
modding tools to allow people to create their own maps, as that would add a
lot of gameplay to it!"
- Project Entropia
MMORPG.COM's
Project Entropia Q&A talks with Marco Behrmann of MindArk about their
cash-and-carry MMORPG: "We have the position that the players of Project
Entropia are free to use the system as they see fit, as long is the follow
the rules of conduct. After all, they are the ones playing Project Entropia
and who invest money and time into it, so why should we impose strange rules
onto them? One thing to remember though is that any trade activities
performed outside the confines of Project Entropia is not guaranteed or
secure, and if you get scammed, MA cannot help you. A vast majority of our
players realize this and use the tools we supply to them within the virtual
universe instead of venturing outside."
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