Hammer and Sickle Gamecloud's
Hammer and Sickle Q&A converses with Dmitri 'Zak' Zakharov of Nival
Interactive about their upcoming Silent Storm game: "Let’s put it that way:
it will be more thinking oriented. Before taking each action, especially
aggressive actions, you will have to think over all 'fors' and 'contras'.
The man you are going to attack now might be very useful to you in the
future, and the fire-fight in the town streets may attract attention of the
patrol, which you want to avoid. Since you are a Soviet agent undercover,
you have to behave with great accuracy. There is a “Inadequate Behaviour
meter' in the game that counts all cases of armed clashes with authorities
or violence against civilians. If it reaches a threshold value, the American
service decides that Soviets have activated their sabotage actions to get
ready for the WWIII, and the war starts."
HoMM 5 StrategyCore's
Heroes of Might and Magic 5 Q&A (conducted along with
Celestial Heavens) discusses
Nival's upcoming continuation of the long-running turn-based strategy
series: "Since we're on the subject, I'd like to say a few words about Ghost
Mode. We haven't discussed that earlier. There will be a mode in multiplayer
that basically allows you to play even if it's not your turn. The problem
with multiplayer in turn-based games is that you spend most of your time
waiting for the opponent to finish his turn. It's basically a hotseat mode,
where the opponent is under pressure and can thus not spend eternity
finishing his turn."
Future Force Commander Gamecloud's
Future Force Commander Q&A discusses Zombie's plans for a commercial
release of their project created for the U.S. Army: "The ultimate goal is to
give the user real insight about FCS operational capabilities. FCS has
myriad systems, each of which has unique capabilities. These stand-alone
capabilities will be demonstrated in the game. More importantly, however,
the game will show how all of these systems operating in tandem can create a
force multiplier beyond anything that has ever existed in the battlespace.
This is truly cutting-edge stuff; it’s very exciting."
Night Watch Gamecloud's
Night Watch Q&A talks with Nival Interactive's Max Vakhrushev about
their book/movie tie-in RTS game: "We created our own original plot as we
wanted the story of the game to be interesting and thrilling with
unsuspected intrigues, in the traditions of the original book (by the way,
Sergey Lukyanenko participated in creating the story of the game). Should we
make the game by the plot of the movie, we wouldn’t be able to keep any
intrigue. Yet the game has some parallels to the movie – you will meet some
familiar characters and learn more about some of the movie events, as in the
game they will be shown from a different angle. So the game and the movie
will have points of interaction as they are set in the same universe and
actually represent two different chapters of one life story."
Rising Kingdoms RPG
Vault's Rising Kingdoms Q&A, Part 1 eschews their chosen genre to chat
with Ivko Stanilov and Alexander Savchovsky of Haemimont Games about their
fantasy-themed RTS game: "We aimed at making a very dynamic and feature-rich
game that challenges the player to make different strategic decisions each
time a game is started. With independent colonies playing a major role in
your strategy, every game plays differently depending on the closest
colonies, as well as those nearest to your enemies."