Morning Q&As

  • Hammer and Sickle
    Gamecloud's Hammer and Sickle Q&A converses with Dmitri 'Zak' Zakharov of Nival Interactive about their upcoming Silent Storm game: "Let’s put it that way: it will be more thinking oriented. Before taking each action, especially aggressive actions, you will have to think over all 'fors' and 'contras'. The man you are going to attack now might be very useful to you in the future, and the fire-fight in the town streets may attract attention of the patrol, which you want to avoid. Since you are a Soviet agent undercover, you have to behave with great accuracy. There is a “Inadequate Behaviour meter' in the game that counts all cases of armed clashes with authorities or violence against civilians. If it reaches a threshold value, the American service decides that Soviets have activated their sabotage actions to get ready for the WWIII, and the war starts."
  • HoMM 5
    StrategyCore's Heroes of Might and Magic 5 Q&A (conducted along with Celestial Heavens) discusses Nival's upcoming continuation of the long-running turn-based strategy series: "Since we're on the subject, I'd like to say a few words about Ghost Mode. We haven't discussed that earlier. There will be a mode in multiplayer that basically allows you to play even if it's not your turn. The problem with multiplayer in turn-based games is that you spend most of your time waiting for the opponent to finish his turn. It's basically a hotseat mode, where the opponent is under pressure and can thus not spend eternity finishing his turn."
  • Future Force Commander
    Gamecloud's Future Force Commander Q&A discusses Zombie's plans for a commercial release of their project created for the U.S. Army: "The ultimate goal is to give the user real insight about FCS operational capabilities. FCS has myriad systems, each of which has unique capabilities. These stand-alone capabilities will be demonstrated in the game. More importantly, however, the game will show how all of these systems operating in tandem can create a force multiplier beyond anything that has ever existed in the battlespace. This is truly cutting-edge stuff; it’s very exciting."
  • Night Watch
    Gamecloud's Night Watch Q&A talks with Nival Interactive's Max Vakhrushev about their book/movie tie-in RTS game: "We created our own original plot as we wanted the story of the game to be interesting and thrilling with unsuspected intrigues, in the traditions of the original book (by the way, Sergey Lukyanenko participated in creating the story of the game). Should we make the game by the plot of the movie, we wouldn’t be able to keep any intrigue. Yet the game has some parallels to the movie – you will meet some familiar characters and learn more about some of the movie events, as in the game they will be shown from a different angle. So the game and the movie will have points of interaction as they are set in the same universe and actually represent two different chapters of one life story."
  • Rising Kingdoms
    RPG Vault's Rising Kingdoms Q&A, Part 1 eschews their chosen genre to chat with Ivko Stanilov and Alexander Savchovsky of Haemimont Games about their fantasy-themed RTS game: "We aimed at making a very dynamic and feature-rich game that challenges the player to make different strategic decisions each time a game is started. With independent colonies playing a major role in your strategy, every game plays differently depending on the closest colonies, as well as those nearest to your enemies."
  • City of the Metronome
    The City of Metronome Q&A on Worthplaying discusses this upcoming project, though target systems for the Reality-engine game have not yet been revealed.