Raven's Jake Simpson updated
his
.plan with the latest on two projects currently in development over there,
Soldier of Fortune, and Star Trek: Voyager (as well as his thoughts on two recent demos). There's some good stuff in here, including word that SoF will be
supporting the force feedback mouse that's coming soon (I believe this is the
first time it's been mentioned). Here's what he had to say:
...SOF
is coming along great guns. I'm busy dealing with the sound system issues and
also trying to get Force Feedback working correctly. The microsoft Force Feedback
system is a tad easier to actually use, since all the effects are kept in ROM
on the joystick itself, its just a call, and wham, there it goes. The Logitech
system is a bit more complicated, since you have to create the effect yourself,
with attack/decay/sustain/release stuff like we used to have back on the old
C64.
Its more complicated yes, but its infinitely more flexible than the microsoft
stuff, since thats limited to whats in the ROM. If we do this right, and I'm
hoping we can, then we will actually have an editable file so you can create
your own feed back effects, assuming that you have a logitech joystick. Thats
the plan anyway, and its all subject to change of course. Oh, and we are doing
our best to support the Force Feed back Mouse too. The drivers right now are
a bit iffy, but we are working with Immersion, the guys responsible for these,
to get them right.
Star Trek is coming along well too. There is much discussion right now about
whether we use the new skeletal animation system that Carmack is developing,
and what this would do to our timelines if we did. While there is an argument
for using it, the amount of re-development time it would take us to rebuild
and animate our models is in question. The guys at Id can afford to do it easily
since they only have about 40-50 frames per guy to deal with. We start at 200
and go up from there. You can see the problem of balance. Its basically memory
vs re-development time. I'm just glad James Monroe makes that call. :)