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San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • Half-Life 2
    The Half-Life 2 Q&A on Gamecloud chats with Doug Lombardi about the future of Valve's shooter sequel, including word on DoD: source: "The team is cranking to finish this summer. We'll be showing more after e3, and I think folks are going to be pleasantly surprised by what's developed over the past few months."
  • Hellgate: London
    The Hellgate: London Q&A on Gamecloud is short conversation with Dave Brevik of Flagship Studios about their debut title: "There were several reasons behind this decision. First, the team wanted a new challenge and first person was something that almost all of us had not done before. We saw it as a great design, art, and programming challenge and so it interested us from the start. Second, we feel that the perspective is much more immersive. You get more of a sense of role-playing. You are the person in the world instead of you are commanding an avatar in the world. We wanted to remove that disconnect so the quests and the experience felt more personal."
  • Alan Wake
    The Alan Wake Q&A on Gamecloud is a brief Q&A with Remedy's Sam Lake and Petri Järvilehto about their upcoming action game: "And we also wanted to make this open world as dynamic as possible. So we’ve been putting a huge amount of effort into building the simulation. Light is completely dynamic, including the day & night time cycles, trees and foliage and water reacts to the wind. Morning, day and dusk all feel completely different and the transitions in weather and time are completely seamless. So, tech-wise it was a pretty straightforward decision for us to start building our own technology. There’s no engine on the market that would’ve allowed us to do the things we want to do with Alan Wake, and building our own engine allows us to get technology to completely support the gameplay."
  • S.T.A.L.K.E.R.
    The S.T.A.L.K.E.R.: Shadow of Chernobyl Q&A on Gamecloud discusses GSC Game World's upcoming shooter with Oleg Yavorsky: "Firstly, we didn’t expect the project to be that big and resource-demanding. At some point we found ourselves piled under a mound of features, part of which (such as life simulation for instance) have never been implemented in any game. Therefore, experimenting on AI and unusual linking of survival-shooting-RPG experience took us a great deal of time. Luckily, at this point that huge stage is over and we can be proud of the fact that nearly all the features initially declared (and some extra added later) have worked out for us. We are very keen to stick to the promises made. The development of S.T.A.L.K.E.R. has, without a doubt, been an immensely valuable experience for us, particularly on gameplay design and programming side."
  • X3: Reunion
    RPG Vault's X3: Reunion Q&A talks with Egosoft's Greg Kingston about the upcoming space combat sequel: "Something we cannot state enough - complete freedom for the player and the ability to follow whatever path they wish. What we have built into X3 is to make the various choices more relevant and have more consequences in the game. New means of managing fleets and factories will be introduced, in part as a result of community feedback. The community has also been heavily involved in improvements to the overall economy and combat AI."
  • Real Time Worlds
    Back in the game David Jones' hot new set o' wheels on GameSpot is a Q&A with David Jones, one-time GTA designer, about the upcoming MMOG from Real Time Worlds that will eventually make its way from the PC to mobile platforms: "I like the feeling that it's not black and white...that you're not necessarily either in the game or you're not. I think what mobile gives you is, if you're really into the game you're playing, or your friends are into it, and you're away for a few days or something, it's just the fact that it's a device that will let you keep in touch, keep doing things and not have to break your connection with the game space 100 percent. And I also think it's, thinking further down the line, some people might much prefer playing games on a much higher strategic level on your phone. Some people may actually just want to do that all the time."
  • Misc
    Gamecloud's attempt to flood the internet with Q&As also continues with brief Q&As about Company of Heroes and TimeShift and Advent Rising and Dungeons and Dragons Online.

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