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San Diego, CA 08/21

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Saturday Q&As

  • S.T.A.L.K.E.R.: Oblivion Lost
    There's a S.T.A.L.K.E.R.: Shadow of Chernobyl Q&A on board.oblivion-lost.com offering a translation of a Q&A with Anton Bolshakov originally posted in Russian on Kamrad.ru discussing the upcoming first-person shooter: "We are counting months now, not years. Most of the game is now undergoing the publisher's approval. In other words, the game is being judged by the publisher and tuned in those areas the publisher feels need more work. In regards to advertising. An active advertising campaign is not compatible with delays. This leads to overexcitement of the fans and huge disappointment when another delay is announced, which makes sense. This is why we are trying not to get people too worked up, and to to work more. When we set a precise release date, a full-blown advertising campaign will begin."
  • SOE
    Ask SOE #33 on EverQuest 2 Vault poses more questions to Steve "Moorgard" Danuser of Sony Online Entertainment about EverQuest II: "As the level of our average player continues to rise, we will keep on adding new things for them to do. We're in the process of adding solo content paths for all the overland zones, including high-level regions, which will be going live soon. In Live Update #5, high-level players will be able to group up and face a very tough challenge in the Return to Nektropos zone. This dungeon offers a revamped version of our popular Castle Nektropos, allowing players in the upper levels to face big challenges and reap great rewards."
  • Dark Horizons: Lore Invasion
    GameShark's Dark Horizons: Lore Invasion Q&A is a timely Q&A with Adrian Wright about Max Gaming Technologies' just-released mechanized combat expansion: "The multiplayer bots are run on the new TorqueAI pack that will be released by 21-6 Productions very soon. We worked with them to add this important addition to DH: Lore Invasion for several months, and it has worked out very nicely. The bots can be good and bad, just like real players, and they do what what real players may do in game. If it's a Team Death Match, their priority is to kill the other team. If it's a Capture the Core, their priority is to capture the core. Sadly, I have been in test games where the bots have a better kill efficiency than the players."

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