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- Brothers in Arms
The Brothers
in Arms Q&A on Game Chronicles discusses the just-released World War II
shooter with Gearbox Software's Marc Tardif: "The best way we can describe
the multiplayer portion of Brothers in Arms is that it’s similar to a single
player cooperative experience however all the enemies are controlled by
humans. Like the single player game, players control squads of AI in unique
missions. There is no generic capture the flag or deathmatch here, just pure
competitive and tactical action. Can you play as a German squad leader?
Well, someone’s got to play the enemy, right?"
- Pariah
The Pariah
Q&A on Gameplay Monthly talks with James Schmalz of
Digital Extremes about Pariah, their upcoming first-person shooter: "Digital
Extremes has always been known for great looking games. We constantly strive
to push the graphics envelope and we're really pleased with how great Pariah
looks. But there's more than just graphics and we've worked hard to make
Pariah a full package game. It's got an in-depth storyline driven
single-player campaign along with a really robust multiplayer component that
includes for the first time on a console system, an online map editor. We're
really excited to see what console players come up with on the map editor.
We expect it to add quite a bit of longevity to the game and a lot of value
to the gamers."
- Freedom Force versus the Third Reich
The
Freedom Force versus the Third Reich Q&A on Resetmag chats with Ken
Levine of Irrational Games about their upcoming superhero sequel: "We didn’t
simply improve multiplayer, we scrapped everything and started from a blank
drawing board. We added several new modes, with Story-Based Multiplayer
being the biggest. In this mode, players will be able to essentially live
out their own comic book creations. It’s going to be something else."
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