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Morning Q&As

  • Guild Wars
    The Guild Wars Fansite Friday Beta Weekend Event #5 Special Edition (thanks Guild Wars Slovenija) has details on the latest beta weekend for ArenaNet's MMORPG that's now underway: "We will continue to offer pre-made options to start a PvP character. But the design team has come up with an interesting concept to expand on PvP Character creation options. You can now custom create Level 20 PvP-only characters. But instead of being a standard build with a predetermined skill set, you 'grow' your PvP character based on your other accomplishments. When you acquire a skill with your roleplaying characters, your PvP-only character will gain access to that skill. When you find an item in a PvM mission or quest, you can unlock the item's ability by using an Identification Kit on that item. When you do that, the item will become available to your PvP Character. Once you've unlocked a skill or magic item, it remains unlocked even if the roleplaying character used to unlock it is deleted."
  • F.E.A.R.
    F.E.A.R And Loving In San Francisco on Eurogamer.net is a Q&A with Monolith's Kevin Stephens about their scary shooter: " To sum it up, it's really the visceral over the top cinematic action. We really set out to capture the feel of being in an action movie and I think we've done a pretty good job of that. There's obviously the twists, the horror element, which I think kind of really sets it apart. I think it's a little bit fresh; it's something that hasn't been done in the first-person shooter genre, and so I think that it's something that's familiar to people, but hopefully it'll be a new experience, and an experience they'll really enjoy."
  • EverQuest II
    The EverQuest II Q&A On Everquest 2 WarCry talks with Steve "Moorgard" Danuser about the MMO sequel: "Blackburrow is a massive series of caverns built into a mountain range, and over the years some entrances collapsed while new ones opened. The Age of Cataclysms had a profound effect upon the geography of Norrath. Picture thousands of years of tectonic shifting and continental drift distilled down into the span of a few decades. The world was violently ripped apart and twisted into something new. Due to this shifting and moving, certain locations you may be familiar with in EverQuest may not be in exactly the same spot."
  • Elite Warriors: Vietnam
    The Elite Warriors Q&A on Game Chronicles (thanks Frans) talks with Maj. John L. Plaster (USA-Ret) about his role as military consultant on the special forces game: "Structurally, the game contains many innovations, or combines and modifies capabilities to make the game realistic. For instance, it bothered me when I saw that most First-Person Shooter games were little more than graphically impressive mazes that sort of steered the player in certain directions until he inevitably encountered his foes. Jeff and Steve, at my urging, dramatically reduced such unrealistic "obstacles" so that you're pretty well free-play, and can go nearly in any direction. As well, it irritated me that most games fixed the enemy at certain locations so that, for instance, every time you approached a tall hill, a sniper fired from a treetop, and a machinegun nest opened fire, etc."
  • NWN 2
    Neverwinter Nights 2 News' Ferret Q&A chats with NWN 2 lead designer Ferret Baudoin: "Shortly after I started working at BIS, Feargus Urquhart and a bunch of other people left to start a new company. The people that left were some of the people I hugely admired. From my perspective, a development studio is just a name – what makes it great are its people. Obsidian had some amazingly great people. It was heartbreaking leaving Fallout 3 (talk about a dream gig) but I had little faith in Interplay at the time, and an enormous amount of faith in the people over at Obsidian. There was a brief stretch of time where people thought I was insane – but history sadly has proved it was the correct decision."
  • Cossacks II: Napoleonic Wars
    Become a Skilled Warrior, a Diplomat and an Economist in Cossacks II Napoleonic Wars on GameZone is a Q&A with CDV's Mario Kroll discussing GSC Game World's upcoming historical real-time strategy sequel: "The engine in Cossacks II: Napoleonic Wars is an entirely new creation by GSC Gameworld. Given the era where massive, formation-based battles shook Europe, the new engine now accommodates thousands of units on the map at one time. From a practical gameplay perspective, however, each screen will focus on a subset of the battles on the overall map, which keeps control to a more sensible level even in massive battles."
  • Commandos: Strike Force
    The Commandos: Strike Force Q&A on IGN talks with Michael Souto about the upcoming action game spin-off of the World War II strategy game series: "We're actually aiming at both. Of course people that like FPS should be attracted, but the way you play the game will appeal to people who like to experience a more strategic approach to gaming. In no way is Commandos Strike Force strategic in terms of having to plan three moves in advance but we want people to be wary when moving around and taking the enemy out. Gun-and-run will work in some instances but will almost certainly get you shot to pieces in others. We want people who like to play the good guy and outsmart the bad guys. This should also appeal heavily to console gamers who want the action but require some challenge that may not always be found in games of this type."
  • Hero's Journey
    The Hero’s Journey Q&A on FileFront talks with Mike Paddock about Simutronics' upcoming MMORPG: "We’re going to have a lot of character customization! We’re proud of the systems that we are building to allow players to make the characters that they want to play, whether it’s ability selection or appearance. Having characters with unique appearances is something that we are particularly keen on, and we’ll be providing expansive options along those lines."
  • Diplomacy
    Paradox releases first details on Diplomacy on GameSpot is a Q&A offering some skinny on Paradox Interactive's upcoming board game-inspired strategy game: "Diplomacy is a classical board game about the power game and diplomacy between nations. While the board game uses the historical setting of Europe prior to WWI, Diplomacy is not a historical war game in the same sense as Hearts of Iron for instance. Its abstracted and simple game play puts focus on negotiations and overall strategy. In my opinion it is the best multiplayer board game ever and making a worthy computer conversion is the finest job any strategy game programmer could have."

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