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- Guild Wars
The
Guild
Wars Fansite Friday Beta Weekend Event #5 Special Edition (thanks
Guild Wars Slovenija) has
details on the latest beta weekend for ArenaNet's MMORPG that's now
underway: "We will continue to offer pre-made options to start a PvP
character. But the design team has come up with an interesting concept to
expand on PvP Character creation options. You can now custom create Level 20
PvP-only characters. But instead of being a standard build with a
predetermined skill set, you 'grow' your PvP character based on your other
accomplishments. When you acquire a skill with your roleplaying characters,
your PvP-only character will gain access to that skill. When you find an
item in a PvM mission or quest, you can unlock the item's ability by using
an Identification Kit on that item. When you do that, the item will become
available to your PvP Character. Once you've unlocked a skill or magic item,
it remains unlocked even if the roleplaying character used to unlock it is
deleted."
- F.E.A.R.
F.E.A.R
And Loving In San Francisco on Eurogamer.net is a Q&A with Monolith's
Kevin Stephens about their scary shooter: " To sum it up, it's really the
visceral over the top cinematic action. We really set out to capture the
feel of being in an action movie and I think we've done a pretty good job of
that. There's obviously the twists, the horror element, which I think kind
of really sets it apart. I think it's a little bit fresh; it's something
that hasn't been done in the first-person shooter genre, and so I think that
it's something that's familiar to people, but hopefully it'll be a new
experience, and an experience they'll really enjoy."
- EverQuest II
The
EverQuest II Q&A On Everquest 2 WarCry talks with Steve "Moorgard"
Danuser about the MMO sequel: "Blackburrow is a massive series of caverns
built into a mountain range, and over the years some entrances collapsed
while new ones opened. The Age of Cataclysms had a profound effect upon the
geography of Norrath. Picture thousands of years of tectonic shifting and
continental drift distilled down into the span of a few decades. The world
was violently ripped apart and twisted into something new. Due to this
shifting and moving, certain locations you may be familiar with in EverQuest
may not be in exactly the same spot."
- Elite Warriors: Vietnam
The Elite
Warriors Q&A on Game Chronicles (thanks Frans)
talks with Maj. John L. Plaster (USA-Ret) about his role as military
consultant on the special forces game: "Structurally, the game contains many
innovations, or combines and modifies capabilities to make the game
realistic. For instance, it bothered me when I saw that most First-Person
Shooter games were little more than graphically impressive mazes that sort
of steered the player in certain directions until he inevitably encountered
his foes. Jeff and Steve, at my urging, dramatically reduced such
unrealistic "obstacles" so that you're pretty well free-play, and can go
nearly in any direction. As well, it irritated me that most games fixed the
enemy at certain locations so that, for instance, every time you approached
a tall hill, a sniper fired from a treetop, and a machinegun nest opened
fire, etc."
- NWN 2
Neverwinter Nights 2 News' Ferret Q&A chats with NWN 2 lead designer
Ferret Baudoin: "Shortly after I started working at BIS, Feargus Urquhart
and a bunch of other people left to start a new company. The people that
left were some of the people I hugely admired. From my perspective, a
development studio is just a name – what makes it great are its people.
Obsidian had some amazingly great people. It was heartbreaking leaving
Fallout 3 (talk about a dream gig) but I had little faith in Interplay at
the time, and an enormous amount of faith in the people over at Obsidian.
There was a brief stretch of time where people thought I was insane – but
history sadly has proved it was the correct decision."
- Cossacks II: Napoleonic Wars
Become a Skilled
Warrior, a Diplomat and an Economist in Cossacks II Napoleonic Wars on
GameZone is a Q&A with CDV's Mario Kroll discussing GSC Game World's
upcoming historical real-time strategy sequel: "The engine in Cossacks II:
Napoleonic Wars is an entirely new creation by GSC Gameworld. Given the era
where massive, formation-based battles shook Europe, the new engine now
accommodates thousands of units on the map at one time. From a practical
gameplay perspective, however, each screen will focus on a subset of the
battles on the overall map, which keeps control to a more sensible level
even in massive battles."
- Commandos: Strike Force
The Commandos: Strike
Force Q&A on IGN talks with Michael Souto about the upcoming action game
spin-off of the World War II strategy game series: "We're actually aiming at
both. Of course people that like FPS should be attracted, but the way you
play the game will appeal to people who like to experience a more strategic
approach to gaming. In no way is Commandos Strike Force strategic in terms
of having to plan three moves in advance but we want people to be wary when
moving around and taking the enemy out. Gun-and-run will work in some
instances but will almost certainly get you shot to pieces in others. We
want people who like to play the good guy and outsmart the bad guys. This
should also appeal heavily to console gamers who want the action but require
some challenge that may not always be found in games of this type."
- Hero's Journey
The
Hero’s Journey Q&A on FileFront talks with
Mike Paddock about Simutronics' upcoming MMORPG: "We’re going to have a lot
of character customization! We’re proud of the systems that we are building
to allow players to make the characters that they want to play, whether it’s
ability selection or appearance. Having characters with unique appearances
is something that we are particularly keen on, and we’ll be providing
expansive options along those lines."
- Diplomacy
Paradox releases first details on Diplomacy on GameSpot is a Q&A
offering some skinny on Paradox Interactive's upcoming board game-inspired
strategy game: "Diplomacy is a classical board game about the power game and
diplomacy between nations. While the board game uses the historical setting
of Europe prior to WWI, Diplomacy is not a historical war game in the same
sense as Hearts of Iron for instance. Its abstracted and simple game play
puts focus on negotiations and overall strategy. In my opinion it is the
best multiplayer board game ever and making a worthy computer conversion is
the finest job any strategy game programmer could have."
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