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San Diego, CA 08/21

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Evening Q&As

  • The Punisher
    Punisher mastermind squeals on Gamesradar is a Q&A with James Tsai, producer on Volition's game based on The Punisher, the comic book anti-hero: "Bringing Garth Ennis and Jimmy Palmiotti (co-creator of comics such as Ash, Painkiller Jane, 21 Down and Spygirls) was a priority of ours from the beginning of development. A lot of the team members at Volition were big fans of their work on the Punisher comic series and we knew having them aboard would make the game better and also show everyone that we were committed to creating the most authentic experience possible."
  • ParaWorld
    The ParaWorld Q&A on Gameguru Mania talks with Reinhard Döpfer, producer on ParaWorld, SUNFLOWERS' upcoming RTS game: "The units are in principle divided into purely human units (e.g. spearmen or archers), animal units (almost all of whom are used by humans as beasts of burden or similar) and mechanical units. To list them all separately would a) go beyond the scope of this interview and b) give too much away. They all benefit from a common pool of experience and can therefore proceed to new levels if they have reached the corresponding era. The heroes have special skills and capabilities. For instance they can unlock special units or achieve a bonus for their tribe. In addition, we must mention the powerful artefacts [sic] that can be found throughout the levels."
  • Cossacks II
    The Cossacks II: Napoleonic Wars Q&A on Armchair General talks with CDV's Mario Kroll about their RTS sequel: "In the game, formations hold an army together. For purpose of this discussion, there are three basic formations in the game. One is best for offensive action, spreading units across a greater distance and allowing for the most effective concentrated fire. The next is ideal for movement across longer distances, keeping units from exhausting too soon, but making them less able to respond to a surprise attack. The last is meant to provide a solid defense against enemy attacks, but stripping them of the ability to quickly mobilize and move as a tradeoff. In summary, formations provide defensive and offensive bonuses, balanced with tradeoffs in movement speed and soldier fatigue."
  • Mission Barbarossa
    The Mission Barbarossa Q&A on Strategy Informer chats with CDV producer Nico Zettler about their World War II RTS add-on: "The player will commence the Mission Barbarossa campaign with a few core units. These will gain experience as the player progresses through the various missions and chapters. Also the player will be promoted depending on their performance. Each promotion will bring more core units in the form of additional tanks and artillery, up to 16 tanks and 6 artillery units, which is much more than the original Blitzkrieg offers."
  • 1944: Battle of the Bulge
    The 1944 Battle of the Bulge Q&A on FileFront talks with David Hockley, producer on Monte Cristo's upcoming World War II strategy game: "The engine we use is fairly open and allows us to modify a great number of things. People who have played the previous games using this engine will find that things are familiar but that there are a many subtle differences that greatly enhance the gameplay, such as the way artillery is used, the way the level design has been implemented and so on."

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