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- The Punisher
Punisher mastermind squeals on Gamesradar is a Q&A with James Tsai,
producer on Volition's game based on The Punisher, the comic book anti-hero:
"Bringing Garth Ennis and Jimmy Palmiotti (co-creator of comics such as Ash,
Painkiller Jane, 21 Down and Spygirls) was a priority of ours from the
beginning of development. A lot of the team members at Volition were big
fans of their work on the Punisher comic series and we knew having them
aboard would make the game better and also show everyone that we were
committed to creating the most authentic experience possible."
- ParaWorld
The
ParaWorld Q&A on
Gameguru Mania talks with Reinhard Döpfer, producer on ParaWorld,
SUNFLOWERS' upcoming RTS game: "The units are in principle divided into purely
human units (e.g. spearmen or archers), animal units (almost all of whom are
used by humans as beasts of burden or similar) and mechanical units. To list
them all separately would a) go beyond the scope of this interview and b) give
too much away. They all benefit from a common pool of experience and can
therefore proceed to new levels if they have reached the corresponding era. The
heroes have special skills and capabilities. For instance they can unlock
special units or achieve a bonus for their tribe. In addition, we must mention
the powerful artefacts [sic] that can be found throughout the levels."
- Cossacks II
The
Cossacks II: Napoleonic Wars Q&A on Armchair General talks with CDV's
Mario Kroll about their RTS sequel: "In the game, formations hold an army
together. For purpose of this discussion, there are three basic formations
in the game. One is best for offensive action, spreading units across a
greater distance and allowing for the most effective concentrated fire. The
next is ideal for movement across longer distances, keeping units from
exhausting too soon, but making them less able to respond to a surprise
attack. The last is meant to provide a solid defense against enemy attacks,
but stripping them of the ability to quickly mobilize and move as a
tradeoff. In summary, formations provide defensive and offensive bonuses,
balanced with tradeoffs in movement speed and soldier fatigue."
- Mission Barbarossa
The
Mission Barbarossa Q&A on Strategy Informer chats with CDV producer Nico
Zettler about their World War II RTS add-on: "The player will commence the
Mission Barbarossa campaign with a few core units. These will gain
experience as the player progresses through the various missions and
chapters. Also the player will be promoted depending on their performance.
Each promotion will bring more core units in the form of additional tanks
and artillery, up to 16 tanks and 6 artillery units, which is much more than
the original Blitzkrieg offers."
- 1944: Battle of the Bulge
The
1944 Battle of the Bulge Q&A on FileFront talks with
David Hockley, producer on Monte Cristo's upcoming
World War II strategy game: "The engine we use is fairly open and allows us
to modify a great number of things. People who have played the previous
games using this engine will find that things are familiar but that there
are a many subtle differences that greatly enhance the gameplay, such as the
way artillery is used, the way the level design has been implemented and so
on."
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