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- F.E.A.R.
The
F.E.A.R. Factor on Computer and Video Games chats with Monolith's Kevin
Stephens about their upcoming survival horror game
first-person shooter: "No not really. In survival horror you usually get six
bullets and you've got to conserve them and there's puzzle elements, at
least that's what I understand and F.E.A.R. is not like that at all. It's a
first-person-shooter first and foremost. It's action and we give you lots of
bullets, guns and things to blow up. And you're going to have fun. It's the
story and how you tell the story where the horror elements creep in and you
start to feel that things don't seem right."
- SWAT 4
SWAT's The
Plan on Eurogamer.net is a Q&A with Ken Rosman about Irrational's
upcoming police shooter: "We had a 34-year LAPD SWAT veteran named Ken
Thatcher actually, and he flew out to Boston and gave Irrational a two-day
tactical training; how to hold the weapons, because you see your guys lower
their weapons when they're among team-mates, walk correctly and so on. He
basically verified our radio commands, our radio calls and he verified
movement speeds, weapons interaction, how suspects would react in a
situation. From start to finish he's reviewed the game and played the game
at different stages."
- ParaWorld
The
ParaWorld Q&A on Gameplay Monthly talks with Richard Doepher about
ParaWorld, the Prehistoric RTS game: "Paraworld is the first RTS Game set in
a prehistoric world in which humans have subjugated the giants of primeval
times. Besides the actual RTS part, the game boasts an incredibly exciting
atmosphere, an engrossing story and units never before seen in a game. We’ll
introduce a totally new unit management system and are confident that this
constitutes a groundbreaking development in the genre."
- Gordon Walton
RPG Vault's
Gordon Walton Online Worlds Q&A talks with the "Once and Future Tyrant"
about his past and future in online gaming: "Why online games? Well that's
simple; they touch people in a way that no other medium does. We basically
offer venues where real (not virtual) friendships and relationships flourish
and spill over into so-called 'real life'. It is an awesome possibility
space and there is a huge amount to learn, so I can't imagine working on
anything less challenging!"
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