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Morning Q&As

  • Stolen
    The Stolen Q&A on GamersInfo.net talks with Jaid Mindang of Blue52 about their upcoming stealthy action game: "The importance of the character can't really be underplayed, especially in a 3rd person view game where you spend much of the experience looking at the character, as well as controlling their actions. Provided that you're aware of your target market, and the marketing effort concurs with that analysis, it shouldn't be too difficult to get it right, in theory. In practice, we spent many many months and untold reams of concept art in order to finally get to a character design we could all believe in. It's far more committee driven than people imagine."
  • Rainbow Six: Lockdown
    The Rainbow Six: Lockdown Q&A on Gamebiz chats up Deke Waters about the next installment in the Tom Clancy shooter series: "Ding Chavez and Team Rainbow are tasked with neutralizing a new terrorist threat, the Global Liberation Front (GLF). The GLF have acquired a devastating bio-weapon, which they plan to deploy somewhere in the world, but no one knows where or when the attack will happen. The team dismantles the GLF one cell at a time, but the terrorists aren't going down without a fight. They set up ambushes, force the team's allies to turn on them, and even hire assassins to hunt and kill members of the team. The tables are turned and Rainbow is put on the defensive."
  • Preyground
    The Preyground Q&A on Gameguru Mania talks with Joel Kinnunen of Frozenbyte about Preyground, their upcoming action game: "Preyground is an adrenaline-pumping action experience combining today's technology with addictive gameplay. Preyground is set in the near future and pits the player against oncoming alien hordes who are invading a colony base on Jupiter's moon Ganymede. To counter the invading monsters, the player eventually acquires a devastating arsenal of upgradeable weaponry. The player's best weapon might be his own flashlight - the aliens react to light in numerous ways. Intensive sound environment further adds to the atmosphere. Preyground invites gamers to a thrilling ride of epic heights."
  • The Punisher
    The Punisher Q&A on Xequted interrogates James Tsai of Volition about their action game based on the comic book and movie vigilante: "The interrogation mechanic feature came out of in the early stages of our level design meetings, when we decided we wanted to have the player find out game details during the mission by roughing up his badguys. One of our animators with a really nasty imagination had worked up a few ways this could be done, and soon we had implemented the pistol-to-the-head interrogation as a test case. From there, the feature continued to grow and we found all kinds of ways to do horrible things to enemies using the environment."

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