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- Stolen
The Stolen Q&A on
GamersInfo.net talks with Jaid Mindang of Blue52 about their upcoming
stealthy action game: "The importance of the character can't really be
underplayed, especially in a 3rd person view game where you spend much of
the experience looking at the character, as well as controlling their
actions. Provided that you're aware of your target market, and the marketing
effort concurs with that analysis, it shouldn't be too difficult to get it
right, in theory. In practice, we spent many many months and untold reams of
concept art in order to finally get to a character design we could all
believe in. It's far more committee driven than people imagine."
- Rainbow Six: Lockdown
The
Rainbow Six: Lockdown Q&A on Gamebiz chats up Deke Waters about the next
installment in the Tom Clancy shooter series: "Ding Chavez and Team Rainbow
are tasked with neutralizing a new terrorist threat, the Global Liberation
Front (GLF). The GLF have acquired a devastating bio-weapon, which they plan
to deploy somewhere in the world, but no one knows where or when the attack
will happen. The team dismantles the GLF one cell at a time, but the
terrorists aren't going down without a fight. They set up ambushes, force
the team's allies to turn on them, and even hire assassins to hunt and kill
members of the team. The tables are turned and Rainbow is put on the
defensive."
- Preyground
The Preyground Q&A on
Gameguru Mania talks with Joel Kinnunen of Frozenbyte about Preyground,
their upcoming action game: "Preyground is an adrenaline-pumping action
experience combining today's technology with addictive gameplay. Preyground
is set in the near future and pits the player against oncoming alien hordes
who are invading a colony base on Jupiter's moon Ganymede. To counter the
invading monsters, the player eventually acquires a devastating arsenal of
upgradeable weaponry. The player's best weapon might be his own flashlight -
the aliens react to light in numerous ways. Intensive sound environment
further adds to the atmosphere. Preyground invites gamers to a thrilling
ride of epic heights."
- The Punisher
The
Punisher Q&A on Xequted interrogates James Tsai of Volition about their
action game based on the comic book and movie vigilante: "The interrogation
mechanic feature came out of in the early stages of our level design
meetings, when we decided we wanted to have the player find out game details
during the mission by roughing up his badguys. One of our animators with a
really nasty imagination had worked up a few ways this could be done, and
soon we had implemented the pistol-to-the-head interrogation as a test case.
From there, the feature continued to grow and we found all kinds of ways to
do horrible things to enemies using the environment."
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