HumanHead's Mike Werckle updated
his
.plan with details on the screenshots from Rune that have been popping up
on various sites (
including
these), as well as a general status report on the game:
Currently,
Tim and Paul are at ECTS in London showing off the newly redone Ragnar. This
one is a vast improvement over the one we showed a month ago at GenCon. His
mesh is far improved, to make him look bigger and show more detail, and his
animations are much more polished as well. Also of note: Ragnar now has the
long, flowing hair that a Viking of his type needs in order to be cool. And
I also put in extra bones in his shoulders in order deform his arms better.
With so much sword swinging in this game, Ragnar needs to have very flexible,
good looking arms.
Also in the screenshots and the ECTS demo you will see Jeff and Paul's super
cool Goblins. They hold axes or shields, chatter and jump around, and when you
try to attack them they hold up their shields, or jump out of the way of you
swing. A very impressive animation and AI job on these guys. The coolest thing
is when you chop off both of their arms, they try as hard as they can to stay
away from you, as if they are scared. Also notice that the goblins all look
slightly different. Because of the skeletal system you will be hard pressed
to encounter two that look exactly the same at the same time.
Jim's gorgeous levels are now starting to be populated with super cool stuff!
In addition to the goblins, there are now
bubbling and belching pits of mud, realistic falling boulders and even an underground
geyser. This is the part of the game where
Ragnar is moving out of the deep sea caves into an area of seismic activity...