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Morning Q&As | [Feb 03, 2005, 11:24 am ET] - 1 Comment |
- Star Wars Republic Commando
The
Star Wars Republic Commando Q&A on FileFront talks with Chris Williams
about LucasArts' upcoming Star Wars squad-based shooter: "We looked closely
at Special Forces Squads in the real world and even went so far as to have a
special forces trainer come in and show our animators how to move and what
their squad tactics are. We also looked at gritty war movies about WWII and
Vietnam for inspiration. We blended these real world references into the
Star Wars fiction and are providing gamers with something very new and
unique – a special force squad experience in the Star Wars universe."
- Project: Snowblind
The
Project: Snowblind Q&A on PC Gameworld (thanks Frans) and
Loadedinc's Project : Snowblind Q&A each talk with Crystal Dynamics
about their upcoming shooter. This is from the former: "We were interested
in working in a new genre over at Crystal. Once we prototyped Project:
Snowblind early on, we knew we had something unique for the FPS space. With
such intense firefights, over two dozen weapons, gadgets and abilities for
the player to choose from, it quickly became apparent, even in the early
prototype that we had something special. And then once we built our first of
the Smart Weapons, we knew we had something very cool to hand over to gamers
like yourself. Smart Weapons represent a subset of the player's arsenal that
basically think while you shoot them."
- Stubbs the Zombie: Rebel Without a Pulse
This local copy
of a Stubbs
the Zombie: Rebel Without a Pulse Q&A is an in-house interview
distributed by Wideload Games to reveal more about Stubbs the Zombie: Rebel
Without a Pulse, their upcoming Halo-engine tongue-in-cheek horror game:
"Stubbs has a lot of really cool abilities that evolve into interesting
gameplay dynamics. Stubbs can tear off his own hand and send it into areas
he can't reach himself. The hand can also possess other characters, giving
you access to their weapons and abilities. It really opens a lot of doors
gameplay-wise. Personality-wise, he's a good man who was wronged all his
life; only in death does he gain the ability to turn his losing streak
around. He's the ultimate underdog, and everyone likes an underdog."
- Psychotoxic
The
Psychotoxic Q&A on Game Chronicles (thanks Frans) psychoanalyzes Tim
Bruns, art director on NuClear Vision's upcoming first-person shooter: "In
the beginning of the 21st century a mysterious machine was discovered under
the subway system of New York, but no one realized this machine to be the
last rider except the evil sect leader Aaron Crowley (who believes to be the
reincarnation of the Satanist Aleister Crowley). With his knowledge of the
final horseman he hoped to create a new earth dominated by evil. This “evil
horseman machine” started to infect the minds of people on Earth, that’s why
the game is called Psychotoxic."
- Rainbow Six: Lockdown
The
Rainbow Six: Lockdown Q&A on FileFront talks with John Slayton,
lead designer on the PS2 edition of the upcoming Rainbow Six game: "Fans
will see some great additions to the Rainbow franchise. We have added the
Sniper Missions where the player assumes the role of Dieter Weber, the
Rainbow sniper. As the sniper, the player protects the Rainbow team from an
elevated position, such as a rooftop or helicopter, using the prototype
Digital Sniper scope."
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