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San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • Star Wars Republic Commando
    The Star Wars Republic Commando Q&A on FileFront talks with Chris Williams about LucasArts' upcoming Star Wars squad-based shooter: "We looked closely at Special Forces Squads in the real world and even went so far as to have a special forces trainer come in and show our animators how to move and what their squad tactics are. We also looked at gritty war movies about WWII and Vietnam for inspiration. We blended these real world references into the Star Wars fiction and are providing gamers with something very new and unique – a special force squad experience in the Star Wars universe."
  • Project: Snowblind
    The Project: Snowblind Q&A on PC Gameworld (thanks Frans) and Loadedinc's Project : Snowblind Q&A each talk with Crystal Dynamics about their upcoming shooter. This is from the former: "We were interested in working in a new genre over at Crystal. Once we prototyped Project: Snowblind early on, we knew we had something unique for the FPS space. With such intense firefights, over two dozen weapons, gadgets and abilities for the player to choose from, it quickly became apparent, even in the early prototype that we had something special. And then once we built our first of the Smart Weapons, we knew we had something very cool to hand over to gamers like yourself. Smart Weapons represent a subset of the player's arsenal that basically think while you shoot them."
  • Stubbs the Zombie: Rebel Without a Pulse
    This local copy of a Stubbs the Zombie: Rebel Without a Pulse Q&A is an in-house interview distributed by Wideload Games to reveal more about Stubbs the Zombie: Rebel Without a Pulse, their upcoming Halo-engine tongue-in-cheek horror game: "Stubbs has a lot of really cool abilities that evolve into interesting gameplay dynamics. Stubbs can tear off his own hand and send it into areas he can't reach himself. The hand can also possess other characters, giving you access to their weapons and abilities. It really opens a lot of doors gameplay-wise. Personality-wise, he's a good man who was wronged all his life; only in death does he gain the ability to turn his losing streak around. He's the ultimate underdog, and everyone likes an underdog."
  • Psychotoxic
    The Psychotoxic Q&A on Game Chronicles (thanks Frans) psychoanalyzes Tim Bruns, art director on NuClear Vision's upcoming first-person shooter: "In the beginning of the 21st century a mysterious machine was discovered under the subway system of New York, but no one realized this machine to be the last rider except the evil sect leader Aaron Crowley (who believes to be the reincarnation of the Satanist Aleister Crowley). With his knowledge of the final horseman he hoped to create a new earth dominated by evil. This “evil horseman machine” started to infect the minds of people on Earth, that’s why the game is called Psychotoxic."
  • Rainbow Six: Lockdown
    The Rainbow Six: Lockdown Q&A on FileFront talks with John Slayton, lead designer on the PS2 edition of the upcoming Rainbow Six game: "Fans will see some great additions to the Rainbow franchise. We have added the Sniper Missions where the player assumes the role of Dieter Weber, the Rainbow sniper. As the sniper, the player protects the Rainbow team from an elevated position, such as a rooftop or helicopter, using the prototype Digital Sniper scope."

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