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San Diego, CA 08/21

Regularly scheduled events

Evening Q&As

  • Battlefield 2
    The Battlefield 2 Q&A on TotalVideoGames talks with DICE designer Lars Gustavsson about their upcoming modern combat shooter: "The Battlefield games has never been about depicting war as ‘Saving Private Ryan’ where gore and realism is key but rather as ‘Kellys Heroes’ where fun and excitement is the key-focus. Then add to that all the military hardware that you find on one of the shows of the Discovery channel and you have Battlefield 2."
  • Guild Wars
    The latest Guild Wars Fansite Friday on GUILD WARS HISPANO answers further questions about ArenaNet's upcoming MMORPG for this Spanish-language site, though the article is actually in English: "The ready-made characters will be substantially different than those that you 'raise' yourself from Level 1. The ready-made characters come in many different builds. This variety offers you the chance to try out different gameplay styles and lots of unique skills and skill combinations without acquiring the full mission experience. And naturally there is a large and growing number of these custom builds. "
  • EverQuest II
    EverQuest II Vault's Ask SOE #30 poses questions submitted by their readers about EverQuest II to Steve "Moorgard" Danuser: "While we want to keep improving the quest journal and making it easier to use, allowing you to sort by zone on a per-step basis has a downside. We don't want people playing the journal instead of the game. What I mean is, having a list of all the quest steps you need to do in a particular zone turns your journal into a shopping list, and you lose the story and flavor behind the quests. Though it takes effort to go through your journal and find quests in a particular zone, the very act of doing that makes you read through the steps and remember elements of the storyline that you may have forgotten."
  • Conflict: Global Terror
    The Pivotal Q&A on Computer and Video Games talks with Stuart Poole about Conflict: Global Terror, the next installment in their war on terror: "I'm pleased to say that Conflict: Global Terror hasn't removed itself from having a 'real world' setting - we know how important that aspect of the series is. All the missions are based in true political hotspot locations around the world, which keeps Conflict's feet on the ground but has freed us from having a single style of environment in the game. The terrorist organisation that you are up against is fictional, that's true, but all the events that happen through the game are inspired by actual events from the past."
  • Killer Women
    Killer Women: Ellen Beeman on Killer Betties kicks off a series profiling female developers by introducing this producer on The Matrix Online.

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