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Evening Q&As | [Jan 28, 2005, 9:47 pm ET] - 7 Comments |
- Battlefield 2
The
Battlefield 2 Q&A on TotalVideoGames talks with DICE designer Lars
Gustavsson about their upcoming modern combat shooter: "The Battlefield
games has never been about depicting war as ‘Saving Private Ryan’ where gore
and realism is key but rather as ‘Kellys Heroes’ where fun and excitement is
the key-focus. Then add to that all the military hardware that you find on
one of the shows of the Discovery channel and you have Battlefield 2."
- Guild Wars
The
latest Guild Wars
Fansite Friday on GUILD WARS HISPANO answers further questions about
ArenaNet's upcoming MMORPG for this Spanish-language site, though the
article is actually in English: "The ready-made characters will be
substantially different than those that you 'raise' yourself from Level 1.
The ready-made characters come in many different builds. This variety offers
you the chance to try out different gameplay styles and lots of unique
skills and skill combinations without acquiring the full mission experience.
And naturally there is a large and growing number of these custom builds. "
- EverQuest II
EverQuest
II Vault's Ask SOE #30 poses questions submitted by their readers about
EverQuest II to Steve "Moorgard" Danuser: "While we want to keep improving
the quest journal and making it easier to use, allowing you to sort by zone
on a per-step basis has a downside. We don't want people playing the journal
instead of the game. What I mean is, having a list of all the quest steps
you need to do in a particular zone turns your journal into a shopping list,
and you lose the story and flavor behind the quests. Though it takes effort
to go through your journal and find quests in a particular zone, the very
act of doing that makes you read through the steps and remember elements of
the storyline that you may have forgotten."
- Conflict: Global Terror
The
Pivotal Q&A on Computer and Video Games talks with Stuart Poole about
Conflict: Global Terror, the next installment in
their war on terror: "I'm pleased to say that Conflict: Global Terror hasn't
removed itself from having a 'real world' setting - we know how important
that aspect of the series is. All the missions are based in true political
hotspot locations around the world, which keeps Conflict's feet on the
ground but has freed us from having a single style of environment in the
game. The terrorist organisation that you are up against is fictional,
that's true, but all the events that happen through the game are inspired by
actual events from the past."
- Killer Women
Killer
Women: Ellen Beeman on Killer Betties kicks off a series profiling
female developers by introducing this producer on The Matrix Online.
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