![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
Kokak's Hexen Page has
a new version 0.8 of Kokak's OpenGL port of the publicly available Hexen
source-code (which is based on the also publicly available Doom source). Word
there is that since DoomGL shares its OpenGL engine with GLHexen (and
GLHeretic), GLHexen could also support MD2 files (the 3D format used in Quake 2
for the objects) soon, just like DoomGL
does. Also noted there, is that the ports on the page required Hexen 1.1, and
don't work with Hexen version 1.0 or the demo version of Hexen. Thanks again Frans at 3D Action
Gamers.
|
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness &
Blue's News.
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 8 August 2016, 16:21.
Chatbear Announcements.