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3dfx Interview

Thresh's FiringSquad has posted an interview with 3dfx' Scott Sellers, discussing a variety of issues with the CTO of the company. The interview is particularly timely after this past week's announcements from NVIDIA and S3 about their next-generation chipsets. Here's a quote that shines some light on what their new technology will (and won't) be capable of:

We believe full-scene AA is going to absolutely reset the image quality standard for next generation 3D accelerators. Once people see their favorite games rendered at real-time frame rates completely anti-aliased, they are never going to be able to look at aliased rendering again (regardless of how many triangles there are in a scene!). Trust us, we've been staring at anti-aliasing algorithms for quite some time now and it's miserable looking at aliased renderings now that we've become so accustomed to the amazing visual quality improvements associated with anti-aliased rendering.

And the biggest problem with the GeForce in this regard is that they are selling a future promise that games will eventually take advantage of their geometry acceleration, albeit at a substandard fillrate. The full-scene AA capability of our next generation products upgrades every single game currently available. Consumers won't have to wait 9-12 months for new games to take advantage of new graphics technology. The day a user plugs a T-Buffer enabled graphics accelerator in their system, their library of games is immediately upgraded with substantial visual quality improvements as a result of the ground breaking anti-aliasing technology.

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