Hearts of Iron II Q&A

There's a Hearts of Iron II Q&A on HappyPuppy talks with Fredrik Lindgren of Paradox Entertainment about their World War II RTS sequel: "We wanted to make the combat system more realistic and better reflect the grand strategy scale of combat. By introducing the 'movement-is-attack' system, combat is started as soon as troops move into a province, making it hard for the enemy to foresee a planned attack. The mission-system for units makes it possible to give detailed orders and decide the level of unit control."