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San Diego, CA 08/21

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Xmas Eve Q&As

  • SWAT 4
    The SWAT 4 Q&A on FileFront talks with Ken Rosman, Vivendi's executive producer on the upcoming installment in the tactical police series: "The most exciting part of developing SWAT 4 is getting to work with a great development team (Irrational) and being part of the team that gets to bring back the great SWAT franchise."
  • The Matrix Online
    Three Days of The Matrix Online on IGN concludes this three-part Q&A with designer Toby Ragaini about Monolith's upcoming MMORPG: "Perhaps based on Neo's unprecedented performance, the manner in which the Machines' deal with humans has also changed. There are reports of agents approaching human operatives in order to persuade them to assist their cause. Whether or not individuals will respond to these offers remains unclear."
  • Elder Scrolls IV
    Elder Scrolls IV Unraveled on Computer And Video Games is a Q&A with Todd Howard, producer on the next installment in Bethesda's long-running RPG series: "The big things include our Radiant AI system, which allows NPCs to have full 24/7 schedules and think for themselves. In addition, we have procedural systems to grow huge forests and almost unlimited view distance. It's all of these things combined that make our world come alive."
  • Chaos League
    The Chaos League Sudden Death Q&A on Experience Gaming talks with Patrick Pligersdorffer about the upcoming Sudden Death expansion for Cyanide's Chaos League: "We didn’t think players would be so interested in modding. Early on, we had requests from the community to allow them to create their own player textures, models and even new playing fields. We provided tools for the creation and integration of player textures but we haven’t been able to provide models export tools due to the limitations of the middleware we’re using."
  • PT Boats: Knights of the Sea
    There's a PT Boats: Knights of the Sea Q&A on Gameguru Mania chatting with Akella's Sergey Belistov about their naval combat game: "PT Boats: Knights of the Sea is a naval simulator of mosquito fleet of World War II. Take command of a boat and control each member of the crew. Shoot down aircraft using machineguns and anti-aircraft guns, torpedo hostile destroyers and supply ships, "entertain" uninvited guests with cannon fire, plan group attacks - essentially, do whatever you like. Any operation can be entrusted to the AI or handled on your own."
  • Year in Review
    HomeLAN Fed's year-end series continues by chatting with Pete Hines of Bethesda Software, Dana Massey of Mutable Realms, Brad Wardell of Stardock,

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