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- SWAT 4
The
SWAT 4 Q&A on FileFront talks with Ken Rosman, Vivendi's executive
producer on the upcoming installment in the tactical police series: "The
most exciting part of developing SWAT 4 is getting to work with a great
development team (Irrational) and being part of the team that gets to bring
back the great SWAT franchise."
- The Matrix Online
Three
Days of The Matrix Online on IGN concludes this three-part Q&A with
designer Toby Ragaini about Monolith's upcoming MMORPG: "Perhaps based on
Neo's unprecedented performance, the manner in which the Machines' deal with
humans has also changed. There are reports of agents approaching human
operatives in order to persuade them to assist their cause. Whether or not
individuals will respond to these offers remains unclear."
- Elder Scrolls IV
Elder
Scrolls IV Unraveled on Computer And Video Games is a Q&A with Todd
Howard, producer on the next installment in Bethesda's long-running RPG
series: "The big things include our Radiant AI system, which allows NPCs to
have full 24/7 schedules and think for themselves. In addition, we have
procedural systems to grow huge forests and almost unlimited view distance.
It's all of these things combined that make our world come alive."
- Chaos League
The
Chaos
League Sudden Death Q&A on Experience Gaming talks with Patrick
Pligersdorffer about the upcoming Sudden Death expansion for Cyanide's Chaos
League: "We didn’t think players would be so interested in modding. Early
on, we had requests from the community to allow them to create their own
player textures, models and even new playing fields. We provided tools for
the creation and integration of player textures but we haven’t been able to
provide models export tools due to the limitations of the middleware we’re
using."
- PT Boats: Knights of the Sea
There's
a PT Boats: Knights of
the Sea Q&A on Gameguru Mania chatting with Akella's Sergey Belistov
about their naval combat game: "PT Boats: Knights of the Sea is a naval
simulator of mosquito fleet of World War II. Take command of a boat and
control each member of the crew. Shoot down aircraft using machineguns and
anti-aircraft guns, torpedo hostile destroyers and supply ships, "entertain"
uninvited guests with cannon fire, plan group attacks - essentially, do
whatever you like. Any operation can be entrusted to the AI or handled on
your own."
- Year in Review
HomeLAN Fed's year-end series continues by
chatting with Pete
Hines of Bethesda Software,
Dana Massey of
Mutable Realms, Brad
Wardell of Stardock,
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