ALFA Antiterror GamersInfo's
ALFA Antiterror Q&A converses with Masha Petrova of MiST land - South
about their upcoming special ops shooter: "Every soldier in the game has an
assigned position (assaulter, sniper and grenadier). The player will then
grow in rank and be rewarded depending on their participation in the
operations. After each mission is completed, we get command points, which
can be used both for training our subordinates and improving their skills or
awarding anybody new ranks. Players must remember that the ranks, awards and
training abilities are limited and contingent on the way in which the player
passed the mission."
Twilight War The
Twilight War Q&A on FileFront talks with
Kingsley Montgomery, lead designer on Smiling Gator's upcoming Source-engine
MMORPG/FPS: "Because we are doing a physics-based world with an FPS combat
system and vehicles, we thought we needed a good cutting-edge client engine
that was robust and had a lot of tools to help us get to creating content
sooner rather than later."
Mourning The
Mourning Q&A on FileFront is a chat with Dan Antonescu, lead designer on
Limitless Horizon's upcoming MMORPG: "Well, quite frankly we are not trying
to make just another MMO game, but we’re aiming very high with this title.
It's design is based on a lot of things which are pretty different from what
you see on todays [sic] market or even in upcoming MMO games: full PvP, a
complete skill based system, bloodlines, instances of permadeath,
territorial system with laws and so on."
Postal 2 There's
a Postal 2:
Apocalypse Weekend Q&A on Gamehelper chatting with Vince Desi about the
upcoming expansion to their edgy first-person shooter: "We're less
interested in technology than we are in gameplay. Keep in mind that this is
an add-on to Postal 2, not a completely new revision of the Engine, so don't
expect normal mapping or any of that sort of self-masturbatory technophilia.
Doom 3 proved beyond a shadow of a doubt that nice lighting effects don't
equal fun."
Elder Scrolls IV HomeLAN
Fed's Elder Scrolls IV: Oblivion Q&A talks with producer Ashley Cheng
about Bethesda Softworks' upcoming RPG sequel: "The challenge lies in
reinventing our marquee franchise in a new way with each successive
generation of technology. With each Elder Scrolls, we take a look at our
previous titles, think about what things we want to tweak, decide what new
things we want to try, listen to feedback from our fans, and look at future
technology and what we think we’ll be able to do."
Hearts of Iron 2 The
Hearts of Iron II Q&A
on FZ.se chats with Joakim Bergqwist of Paradox about their World War II
strategy sequel: "I think that things like the mission system, where air and
sea combat can be done with more automatic control which releases you from
the painstaking task of having to poke in every single little province. Same
thing goes for the convoy AI and the leadership AI, all very important
things which makes a big difference. For example, if I construct a submarine
for the USA, I will get a leader which is Sea Wolf, which will have the
correct rank for that nation. If I was to construct four at a time then he
would not be Rear Admiral but Vice Admiral immediately, the AI will
automatically pick the correct one which is a great relief, not having to
poke in every single little detail."