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The Adrenaline Vault News
has a post up with some shots and a discussion of the pre-rendered cinematics
from a recent build of Wheel of Time, the upcoming Unreal-engine game from
Legend Entertainment, stating a preference for the pre-rendered intros and
cutscenes (personally, I prefer game engine cutscenes, I imagine I'm not the only one). The article has several
screenshots of the cinematics, along with an explanation and shots showing how
they were made.
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