Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

John Carmack on G4 & GeForce 256

id Software's John Carmack updated his .plan with his thoughts on the newly announced NVIDIA GeForce 256 (formerly the NV10, or as he calls it, "Nvidia's new geometry accelerated card with the funny name," which could stick), and Apple's new G4 systems. Here's the lowdown:

I have been getting a lot of requests for commentary on two subjects lately:

Nvidia's new geometry accelerated card with the funny name.

It is fast. Very, very fast. It has the highest fill rate of any card we have ever tested, has improved image quality over TNT2, and it gives timedemo scores 40% faster than the next closest score with extremely raw beta drivers.

The throughput will definately improve even more as their drivers mature.

For max framerates in OpenGL games, this card is going to be very hard to beat.

Q3's target of about 10,000 triangles a frame doesn't stress this card at all. If you want more polygons out of Q3, you can do:

r_lodBias -2 // don't use lower detail models
r_subdivisions 1 // lots more triangles in curves
r_lodCurveError 10000 // don't drop curve rows for a long time

I haven't looked at the stencil shadow stuff in a long time, but it gives the largest increase in triangle use (and a lot of fill rate as well):

cg_shadows 2 // turn on stencil shadows
// (if you have a stencil buffer)


Apple's new G4 systems.

The initial systems are just G4 processors in basically the same systems as the current G3. There will be some speedup in the normal C code from the faster floating point unit, and the Apple OpenGL has AltiVec optimizations, so framerates will improve somewhat. The limiting factor is going to be the fill rate on the rage128 and the bandwidth of the 66mhz pci bus and processor to main memory writes.

The later G4 systems with the new memory controller and AGP will have better performance, but probably still limited by the new 3D card.

After Apple gets all their driver tuning done, it will be interesting to try running timedemos at low resolution to factor the fill rate out. Apple has a shot at having the best non-geometry accelerated throughput, but it will still be tough to overcome a K7 with an extra hundred or so mhz.

On a purely technical note, AltiVec is more flexible for computation than intel or AMD's extensions (trinary ops), but intel style write combining is better for filling command buffers than the G4's memory streaming operations.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Rocket League Adding Rumble Mode
Three HITMAN Seasons Planned; Episode 4 Next Week
The Silver Case Demo
Coffin Dodgers Oculus Rift DLC
U.K. Sales Charts
Morning Patches
Gatherings & Competitions
Morning Previews
Morning Consolidation
Morning Mobilization
Morning Metaverse
Morning Tech Bits
Morning Safety Dance
Hardware Reviews
etc.
Out of the Blue
No Man Sky Patch & Plans
Star Citizen Alpha 2.5 Nears
Xbox One Controller Windows Issues
Steam Top 10
  

 



footer

Blue's News logo