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On TRIBES2 Ports

Dynamix' Rick Overman updated his .plan talking about ports to the "new engine" talking about his early success with a Mac port, and his hopes to duplicate his Mac successes on a Linux port. Since it wasn't 100% clear what the "new engine" part referred to, we contacted Rick and got a clarification that he is talking about TRIBES2. Here's the update:

I'm finally full time on the new engine, ahhh... and just to liven things up I decided to port the platform dependant layer of the engine over to the Macintosh and see how things looked before we made too much more progress. We were all pleasantly surprised when I had the engine testbed app up and running after just 2 weeks time. (did I mention this is the first time I've ever worked on a Mac?) I spent a few minutes today testing OpenGL compatibility with Mesa OpenGL for the Mac and experienced no problems (MacG3 with Voodoo3-2000 and Mesa OpenGL). I'm hoping the ease at which the platform dependant layer ported to the Mac is an indication of how simple the Linux port will be.

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