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Morning Q&As | [Nov 23, 2004, 10:37 am ET] - 1 Comment |
- Auto Assault
The
Auto Assault Q&A on
JIVEMagazine discusses the upcoming MMORPG with NetDevil's Scott Brown:
"Auto Assault has a lot of designers that have played Car Wars but it wasn't
a defining influence for us. In Auto Assault, you play a character that owns
many different chassis. Your character levels-up as you play, giving you a
chance to spend skill points to acquire new abilities and powers. We also
have a massive loot system which is augmented by a very exciting crafting
system."
- The Elder Scrolls IV: Oblivion
The
Elder Scrolls IV: Oblivion Q&A on IGN talks with Bethesda about the next
installment in their RPG series: "It's an all-new story. It does take place
after the events of the other games, but we do each game to be its own thing
-- a new game, and not necessarily a sequel to the previous game(s). The
story itself follows the death of the Emperor, and an invasion from
Oblivion. You have to find the true heir to the throne to stop the demons
from Oblivion."
- PoP: Warrior Within
Prince
of Persia: The Final Interview on IGN discusses the new installment in
the Prince's adventures with Ubisoft's Yannis Mallat: "The fast forward and
the slow motion in the Sands of Time were cool powers, but the problem is,
the player was not really using them. He was able to go through the game
without using them. The more clever or interested gamer would use them, but
still it was not an in-depth gameplay mechanic. This was the main thing that
the team has worked on, giving that to [Warrior Within]."
- World of Warcraft
The
World of Warcraft Q&A on GameSpy asks 10 questions of the quest designer
in the new MMORPG as it gets set to launch: "It's important to pace the
storylines in a way that makes for a climactic ending. For example, we knew
from the beginning that the Defias storyline would start and end at a
relatively low level. In fact, the majority of the storyline is played out
before level 30. Because this is a lower level quest theme, we were able to
pace the quests accordingly. We also have some larger quest themes that took
on a slower pacing."
- Titan 2.0
HomeLAN
Fed's Titan 2.0 Q&A chats with Rich Goodman of Stainless Steel Studios
about their new RTS game engine: "Over the years, we have seen the barrier
to entry for new young game developers rise substantially. The era of
garage-game start-up companies is almost a thing of the past. We wanted to
provide an opportunity for enthusiastic young game developers to bring their
concepts to market. In the long run, we think this will help broaden the
ever-narrowing choices of games available to players and allow aspiring new
developers to succeed in a competitive industry."
- Second Life
Why
Learn to Type With Mavis Beacon When You Could Learn Game Design With Second
Life? on GameZone is a Q&A with Robin Harper about Linden Labs' about
their online education: "Campus: Second Life kind of grew out of the fact
that we have had over the last couple of years classes from several
different universities visit Second Life and realized that there was an
opportunity to take advantage of the tool in Second Life as part of their
curriculum."
- The Sims 2 University
There are Q&As about the newly
announces collegiate expansion for The Sims 2 on
GameSpot,
GameSpy, and IGN.
- The Matrix Online
A new
Question of the Week on The Matrix Online Vault learns more about beta
testing and European preorders for Monolith's upcoming MMORPG.
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