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San Diego, CA 08/21

Regularly scheduled events

Evening Q&As

  • Scrapland
    The Scrapland Q&A on Gaming Nexus talks with American McGee about Mercury Steam's robot murder mystery game: "There’s a little something for everyone. Game play ranges from traditional 3rd person action adventure story based mission solving to ship building, piloting, racing, and combat. The ability of the player to switch instantly between different character types means that traditional story driven mission elements can now be solved in a multitude of different ways."
  • DICE
    The DICE Q&A on FZ.se talks with Patrick Söderlund of Digital Illusions about EA's plan of buying the developer: "It is however yet to be completeted [sic], the shareholders will first have to accept the offer in order to complete the deal, but we do count on that happening."
  • City of Heroes
    There's a City of Heroes Q&A on Coldfront's City of Heroes chatting with CuppaJo, CoH Associate Community Coordinator: "I actually think it is harder for me to read posts where the Devs are abused than to read posts where someone abuses me. I know how hard they work to make CoH the best game it can be. They don't 'have it out' for any archetype or player type. They just want everyone to have fun. And to watch people roast them is hard."
  • Asheron's Call
    There's a Q&A with the Asheron's Call Live Team on Warcry News Network: "I enjoy watching people go through the content that we provide. We followed several players over the course of the last year as they navigated through the Falatacot Temples. I watched as a player screamed “BALL!” over and over again in the first attempt to kill Gaerlan. I love making things that are fun for people. When people have fun, I feel like I succeeded at my goals."
  • Survivor
    The Survivor Q&A on HC.Gamer discusses the upcoming disaster game with Claus Wohlgemuth of Replay Studios: "When we fleshed out the gameplay for Survivor we have been inspired by the great amount of player freedom in titles such as GTA III, though the basic gameplay idea in Survivor might be very contrary. Games like Medal of Honor or Call of Duty have not really recreated authentic, great, epic battles of the WW II in single missions, but recreated movie images of it (Enemies at the gate, Soldier Ryan). This is what I call the trap of the medial loop, that we want to avoid by extra giving an important role to our fictional news station NCN (Non cencored [sic] network) in Survivor."
  • Kreed: Battle for Savitar
    The Kreed: Battle for Savitar Q&A on HC.Gamer asks Dmitry 'RCL' Rekman some questions about Burut's upcoming first-person shooter expansion: "Basic set of weapons remained the same as in Kreed (although their parameters and sometimes effects were adjusted to match the new enemies), with a few changes: we added shocker, which is a contact weapon replacing the knife from Kreed, pistol (with semi-automatic mode) and assault laser rifle (my favourite, but be careful not to hurt yourself when using this weapon)."
  • X²: The Return
    The X²: The Return Q&A on Computer And Video Games (thanks Frans) talks with Bernd Lehahn and Andy Walsh about Egosoft's space combat sequel: "The biggest goal we ever had with X2 was to offer the player total freedom in the universe. The keywords we used were 'trade, fight, build, think'. These were our guiding principles as we were designing it, but we wanted to ensure that the player could do these things in whatever way they wanted. We think we did that very well, but there were aspects we wanted to expand."
  • Metalheart: Replicants Rampage
    The Metalheart: Replicants Rampage Q&A on Gameguru Mania talks with Sergey Lakhtin of Akella about NumLock Software's upcoming RPG: "Each character has a lot of elementary functions which in external script of behaviour are weaved into a freakish tree of individuality for everyone. The opponent hears, sees and is capable to warn the friends. It is capable to use several kinds of the weapon, and also to use tactical manoeuvres - lie down, be hidden behind obstacles, etc. Also he can estimate situation - to get away in case of a critical state of health."
  • Officers
    The Officers Q&A on HC.Gamer chats with Game Factory Interactive's Nikolay Demchenko about their upcoming WW2 RTS game: "We are offering a non-linear storyline that develops with the World War II as a background. The story itself is not that important. It's how you make it develop that matters. What we do is provide the players with enhanced tactics, weather effects, challenging AI, captivating gameplay and many more to make their gaming experience fun."

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