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San Diego, CA 08/21

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Morning Q&As

  • Pariah
    The Pariah Q&A on FileFront talks with James Schmalz of Digital Extremes about their upcoming first-person shooter: "We’re using a highly modified version of the UT2003/UC engine. We’ve added a lot of enhancements including Havok physics and post-effects goodies like blur, bloom and bump-mapping."
  • Hearts of Iron 2
    The Hearts of Iron 2 Q&A on The Adrenaline Vault (thanks Frans) discusses the upcoming World War II strategy sequel with producer Johan Andersson: "We have focused a lot in making a detailed and thorough manual that should answer almost every question about the game and teach you how to play it quickly. There are six different tutorials that teach the basics of the game for those who want to skip reading the manual. We have also spent time making sure that every button and interface element has detailed tool-tips, explaining what they are for, and what affects it."
  • Telladar Chronicles: Decline
    The Telladar Chronicles: Decline Q&A on GamersInfo.net discusses the upcoming strategy game with Sergey Snisarenko of developer MindLink Studios: "In general, there are lot of various sources that affected the creation of the game concept. (Lots of fiction, several recent screenings, both table-top and computer games, etc.) But the greatest influence was rendered with such belles-lettres books as "A Song of Ice and Fire," by G.Martin, Vera Kamsha books (Russian fantasy author), Robert Jordan's "The Wheel of Time" cycle, and a lot of other fiction - too numerous to be listed here. There is an appreciable role contributed by various mythological collections - in particular Scandinavian and Irish - and huge volume of historical literature."
  • Stronghold 2
    HomeLAN Fed's Stronghold 2 Q&A talks with Firefly's Simon Bradbury about their RTS sequel: "Again, we want to push the envelope and be THE castle siege and fighting game. Unlike most RTS games, Stronghold 2 is based around uneven odds, 2-1, 3-1, 5-1 with the attacker having a large army and the defender having a small army, but a castle to protect them. The fun of using all of the great siege weaponry and castle defenses comes into play here. We can’t speak about these yet, but there are lots of new units and ways to flatten, slice and shatter those that would hurl themselves against your walls"

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