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- Guild Wars
Jeff
Strain and Cynn Q&A on Nudist Talk chats about ArenaNet's upcoming
MMORPG in an amazing rapid fire string of questions and answers: "It takes a
lot of time and effort to do these public events – we need time to
incorporate feedback and develop the game! If the event was every weekend we
would never get to see our families."
- S.C.O.U.R.G.E.
The
S.C.O.U.R.G.E. Q&A on
RPG Codex talks with Gabor Torok, developer of S.C.O.U.R.G.E., an indie
RPG: "The goals of making the game is to create an off-beat, interesting,
dungeon crawler that may eventually become a full-blown rpg (with non-random
outside areas.) I found that my projects were often bogged down in details,
so I focused on a feature set that enables fast development while skipping
over (for now) areas that may take a long time to complete. A lot of the
features commonly associated with roguelikes work for my advantage. For
example, using random dungeons instead of having to write a "dungeon editor"
or using md2 (quake) models instead of creating custom animations saved me a
lot of time."
- City of Heroes
A View from Atlas Park: Interview with Rick Dakan, Part 2 on City of Heroes
Warcry continues this conversation with for Cryptic employee about Blue
King, their City of Heroes comics, and what their future holds.
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