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San Diego, CA 08/21

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Evening Q&As

  • Guild Wars
    Jeff Strain and Cynn Q&A on Nudist Talk chats about ArenaNet's upcoming MMORPG in an amazing rapid fire string of questions and answers: "It takes a lot of time and effort to do these public events – we need time to incorporate feedback and develop the game! If the event was every weekend we would never get to see our families."
  • S.C.O.U.R.G.E.
    The S.C.O.U.R.G.E. Q&A on RPG Codex talks with Gabor Torok, developer of S.C.O.U.R.G.E., an indie RPG: "The goals of making the game is to create an off-beat, interesting, dungeon crawler that may eventually become a full-blown rpg (with non-random outside areas.) I found that my projects were often bogged down in details, so I focused on a feature set that enables fast development while skipping over (for now) areas that may take a long time to complete. A lot of the features commonly associated with roguelikes work for my advantage. For example, using random dungeons instead of having to write a "dungeon editor" or using md2 (quake) models instead of creating custom animations saved me a lot of time."
  • City of Heroes
    A View from Atlas Park: Interview with Rick Dakan, Part 2 on City of Heroes Warcry continues this conversation with for Cryptic employee about Blue King, their City of Heroes comics, and what their future holds.

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