Mail has been rolling in to the Blue Tower trying to figure out what's going on
with the Master Servers over at id Software. Hearing the call, id Software
Designer Graeme "Zaphod" Devine
updated
his .plan with word that the Master Server hasn't blown a master cylinder,
but there is a problem seeing empty servers (which of course makes it hard for
them to stop being that way to show up). This is going to be addressed in the
next release. Here's the update, which also includes word of some new id
servers, and the story of the mad mapper:
Some of you have commented on
the master server being a bit odd right now. It's actually running just fine,
it's just responding to queries for protocol 41, which is not entirely
compatible with protocol 40. Only servers with people on there will actually
show up. You can force showing the empty servers with the keyword
"empty", but this isn't so useful since in 1.08 you can't combine that
with game types (e.g. you can't say "empty tourney"). For
completeness's sake, you can also say "full". But heck, if you type in
"nude reptiles", you can scan that too and get exactly zip.
All of this is of course fixed in the new test and browsing gametypes, keywords,
and so forth is easier than ever. You'll swoon. Trust me.
For those of you, and there's a bunch of you, who believe that our previous
efforts had better network support than 1.08, we've set up servers here for you
to get side to side experiences. Go try them and let me know.
Q3test 1.05 - 192.246.40.68:27961
Q3test 1.08 - 192.246.40.68:27960
Quake 2 version 3.20 - 192.246.40.68
QuakeWorld version 2.30 - 192.246.40.68
Quake version 1.09 - 192.246.40.68
We're pretty confident you'll be seeing things our way pdq.
Eric, our in house live human, bet Tim that he couldn't make a fun map in under
an hour. Tim, being Tim, took him up (the exact nature of what was bet remains
somewhat fuzzy, but it may have involved lunch). Forty-five minutes later we had
"fun", which has remained interestingly addictive throughout the last
week to the entire company (of course, listening to Tim tell this story, it's
down to thirty-five minutes while he had no power, and the mouse was
disconnected from his machine).
The lesson from all this is either that Tim really values something fuzzy to do
with lunch, or that Quake 3 is so darn cool you can toss together maps in less
than an hour. Okay, maybe knowing what Tim knows helps, so we're going to
dissect his brain for science and get him working as our own personal AI (John
swears it's possible) churning out 24 levels a day 24/7 until some odd Y2K bug
causes him to make every telephone in the world ring at once. Oh wait, that was
Lawnmower Man.