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San Diego, CA 08/21

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Evening Q&As

  • Pariah
    The Pariah Q&A on Games-Fusion converses with James Schmalz of Digital Extremes about their upcoming first-person shooter. Here's a bit on the Unreal meets Northern Exposure plotline: "In Pariah, you play Jack Mason, a military doctor in the year 2520. You are a brilliant doctor, but are currently at a bit of a low point in your career and have been demoted several times. You have been called upon to perform a routine sick prisoner transport on earth. The lowest of the low jobs for Mason. But, of course, things are not as they appear and as you are transporting your prisoner off planet, there is an explosion and your ship goes crashing to earth. You and your prisoner, Karina, survive only to be confronted with new challenges and mysteries as the story unfolds."
  • Codename Panzers
    The Codename Panzers Q&A on FileFront discusses Stormregion's World War II RTS with Mario Kroll of publisher CDV: "What really differentiates Panzers from other RTS titles (besides its amazing graphics and AI) is the resource management system. Instead of having to build bases and keep constant watch on resources, you start each mission with a pre-built selection of units and some prestige points. You can use the prestige points to purchase more units or to upgrade those you already have."
  • Armies of Exigo
    The Armies of Exigo Q&A on Worthplaying is an in-house Q&A distributed by EA covering Black Hole's fantasy-themed RTS game: "It's a linear game comprised of three campaigns. Starting with the Empire, continuing with the Fallen, and wrapping up with the Beast campaign. There are 12 missions per race for a total of 36. The story is laid out so that in the end, two forces who are long time rivals actually join together for an epic battle against the Fallen."
  • Cuban Missile Crisis
    The Cuban Missile Crisis Q&A on PC Gameworld (thanks Frans) interrogates Sergey Sizov, project manager on G5's upcoming cold war RTS game: "So, it’s like being a general and making vital strategic decisions before rushing into the battle itself. That’s the mode you find yourself in before going to real-time mode. While operating in this mode you choose from what front to advance, what objects to capture, what forces to use. To make the game more realistic we decided not to make all the missions obligatory."
  • The Matrix Online
    The new The Matrix Online Vault Question of the week covers constructs in Monolith's upcoming MMORPG.

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