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San Diego, CA 08/21

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Morning Q&As

  • Evil Genius
    The Evil Genius Q&A on SoundBlaster.com hears from Elixir producer Peter Gilbert about the audio in their bad guy game: "Our internal Audio team headed by Richard Joseph, who has collaborated with James on many projects, worked very hard to implement James's ideas and integrate them seamlessly with the in-house audio system and sound effects. Richard also contributed compositions and performances to Evil Genius and these appear at various points throughout the game."
  • Stubbs The Zombie
    HomeLAN Fed's Stubbs The Zombie Q&A talks with Alexander Seropian of Wideload games about their just-announced game: "For us, part of the appeal was doing something new with a somewhat moribund genre. Part of the reason zombies are popular adversaries is that they're easy to do as long as you adhere to the mythology: they're slow, they're dumb, they only attack by biting, etc. We kept the basic idea of a brain-eating dead guy, but chose to not restrict ourselves based on what other games had done. That made it a lot more interesting."
  • War Leaders: World War II
    Chatting About War Leaders: World War II on The Adrenaline Vault talks with Alberto Dominguez of Enigma Software Productions about their upcoming WW2 strategy game: "Strategy fans may solve battles following a tactical approach by taking control of strategic areas (bridges, hills, villages, and so on), and learning how to properly use certain units against specific enemies or situations. But, users may also have the chance to take a simpler approach to the battle by moving the troops globally and let the AI behave according to orders, and then sit back and enjoy the realistic representation of the battle, controlling the camera from all possible angles and zooms."

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