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- Evil Genius
The
Evil Genius Q&A on SoundBlaster.com hears from Elixir producer Peter
Gilbert about the audio in their bad guy game: "Our internal Audio team
headed by Richard Joseph, who has collaborated with James on many projects,
worked very hard to implement James's ideas and integrate them seamlessly
with the in-house audio system and sound effects. Richard also contributed
compositions and performances to Evil Genius and these appear at various
points throughout the game."
- Stubbs The Zombie
HomeLAN
Fed's Stubbs The Zombie Q&A talks with Alexander Seropian of Wideload
games about their just-announced game: "For us, part of the appeal was doing
something new with a somewhat moribund genre. Part of the reason zombies are
popular adversaries is that they're easy to do as long as you adhere to the
mythology: they're slow, they're dumb, they only attack by biting, etc. We
kept the basic idea of a brain-eating dead guy, but chose to not restrict
ourselves based on what other games had done. That made it a lot more
interesting."
- War Leaders: World War II
Chatting
About War Leaders: World War II on The Adrenaline Vault talks with
Alberto Dominguez of Enigma Software Productions about their upcoming WW2
strategy game: "Strategy fans may solve battles following a tactical
approach by taking control of strategic areas (bridges, hills, villages, and
so on), and learning how to properly use certain units against specific
enemies or situations. But, users may also have the chance to take a simpler
approach to the battle by moving the troops globally and let the AI behave
according to orders, and then sit back and enjoy the realistic
representation of the battle, controlling the camera from all possible
angles and zooms."
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Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
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