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- Splinter Cell: Chaos Theory
An in-house Splinter Cell:
Chaos Theory Q&A has been distributed by Ubisoft, and has been posted, among
other places, on
Worthplaying: "Actually, we are using an updated version of the Splinter
Cell 1 engine, an Unreal based engine. Since the end of the first Splinter
Cell, we’ve been optimizing every aspect of the engine in order to get what
we believe to be the current best technology. A lot of elements have been
rebuilt from scratch such as the AI, thus providing a larger variety of
reactions and more development flexibility. All the 3D rendering has been
reworked, now managing normal mapping, per pixel lighting and specular
effects to such an extent that you won’t be able to find this amount of
detail in any of the released games today."
- Blitzkrieg II
The
Blitzkrieg II Q&A on FileFront
talks with George Ossipov, project leader on CDV's upcoming World War II
strategy sequel: "In Blitzkrieg II the player chooses what missions to
fight, builds his strategy on the chapter level, accumulates and uses
different types of reinforcements at his free will and liking. At the start
of the each chapter you’re given a number of reinforcement calls, which you
can use whenever it seems necessary. If you don’t run out of the calls by
the end of the chapter, you can use all the calls left in the Final Battle."
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