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Halloween Q&As

  • Splinter Cell: Chaos Theory
    An in-house Splinter Cell: Chaos Theory Q&A has been distributed by Ubisoft, and has been posted, among other places, on Worthplaying: "Actually, we are using an updated version of the Splinter Cell 1 engine, an Unreal based engine. Since the end of the first Splinter Cell, we’ve been optimizing every aspect of the engine in order to get what we believe to be the current best technology. A lot of elements have been rebuilt from scratch such as the AI, thus providing a larger variety of reactions and more development flexibility. All the 3D rendering has been reworked, now managing normal mapping, per pixel lighting and specular effects to such an extent that you won’t be able to find this amount of detail in any of the released games today."
  • Blitzkrieg II
    The Blitzkrieg II Q&A on FileFront talks with George Ossipov, project leader on CDV's upcoming World War II strategy sequel: "In Blitzkrieg II the player chooses what missions to fight, builds his strategy on the chapter level, accumulates and uses different types of reinforcements at his free will and liking. At the start of the each chapter you’re given a number of reinforcement calls, which you can use whenever it seems necessary. If you don’t run out of the calls by the end of the chapter, you can use all the calls left in the Final Battle."

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