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San Diego, CA 08/21

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Evening Q&As

  • Battlefield 2
    The Battlefield 2 Q&A on GameSpot discusses the upcoming military multiplayer shooter sequel with DICE's Sean Decker: "And Battlefield 2 will offer a lot more to the Battlefield veteran. Players will, of course, be able to play with modern weapons and vehicles, such as wire-guided antitank missiles, laser-guided bombs, and the joint strike fighter. They will also be able to play the game with squads and commanders. These give them some unique tools to help them play together more effectively. These tools include being able to track their teammates, use the built-in voice-over-IP real-time chat to talk to their squads, and even spawn in on their squad leaders' locations when they die. Another great feature is that the game will have built-in tracking of statistics and rankings of all the players worldwide who play on ranked servers. This allows you to build up a history with your player, unlock new weapons, and earn various rewards."
  • Guild Wars
    The Guild Wars Q&A on Computer and Video Games puts the squeeze on Jeff Strain of ArenaNet for details about their upcoming MMORPG: "So in Guild Wars world travelling is done by opening up a map and clicking on a location. It's as simple as that. We're sticking in magic portals to make it more believable, but it's not something we're getting hung up on. The emphasis is on getting where you want to go and having fun. It's the same with getting into missions and forming parties - you go where you want and there should be people there who want to do the same thing. Even the item system is designed for ease of use. You don't get rewarded with a more powerful weapon for playing sixty hours, but you may have a very different sword because you've customised it with all the items and rewards you've collected. Again, it's not about how long you spend in the game but what you do with that time." More Guild Wars Q&A action can be found in the latest Fansite Friday - WPE Special Edition (thanks The Unofficial GuildWars Site).
  • Telladar Chronicles: Decline
    The Telladar Chronicles: Decline Q&A on Gamer's Hell chats with Sergey Snisarenko of Game Factory Interactive about their upcoming real-time strategy game: "Our main goal is to deliver a legendary atmosphere where huge armies led by epic heroes clash on the global battlefields, mighty wizards spread death and destruction with powerful spells, and where horrible monsters tower over ranks of warriors. The player could expect to meet everything that should be included in a good fantasy game. Thus, three major things that should be experienced in our game are participating in epic events, revealing the truth behind storyline twists and a struggle in huge battles."
  • Vendetta Online
    Experience Gaming's Vendetta Online Q&A talks with John Bergman, managing director of Guild Software, about their upcoming space combat MMORPG: "I enjoyed Origin’s older Wing Commander Series (I only played the first and second), as well as the LucasArts X-wing and Tie Fighter classics. I was playing one of these around the time when multiplayer games were first starting to really gain ground, in the form of modem-Doom. I was also active on the internet relatively early (well before the advent of the Web), and the basic concept of a massively multiplayer space game grew from that. The idea of a game of this type, with the environments and immersion of those old space games, but with every other ship being an actual person.. It was a pretty compelling dream for me."

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