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- Stolen
The
Stolen Q&A on Warcry News Network is an article-format Q&A with Jaid
Mindang, project director on Stolen, Blue52's upcoming light-fingered
stealth game: "Played in real-time, and taking up one half of the game
screen, the players needs to split their focus between the game world and
the task of the gadget game. The gameplay therefore comes from the context
within which the games are played. A short, playable task becomes all the
more tense when you are completing it under pressure, such as on a guard's
short patrol route or behind his back as he chats to his colleague."
- Richard Burns Rally
The
Richard Burns Rally Q&A on SoundBlaster allows Che Lalic to sound off
about the audio portion of Richard Burns Rally, Warthog's new rally racing
game: "Reverb is essential, but it’s also very hard to get right. You have
to take everything into account. Take for example the 'Early Reflections'.
The time it takes for the sound to reflect from the ground, we are talking
about just milliseconds, but these effects are so important."
- Joint Operations: Escalation
HomeLAN
Fed's Joint Operations: Escalation Q&A talks with Joel Taubel about
NovaLogic's upcoming Joint Ops expansion: "We have 8 new vehicles, including
the M1A1 Abrams, The Apache attack chopper and my personal favorite, the
dirt bike. One of the things we learned from JO was that people wanted more
powerful attack vehicles and faster means of transportation into the Hot
Zones. This is what we have given them in Escalation."
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