|
|
 |
Morning Q&As | [Oct 27, 2004, 04:57 am ET] - 5 Comments |
- Neverwinter Nights
HomeLAN
Fed's Neverwinter Nights Modules Q&A discusses the just-announced plan
to sell premium NWN content online: "We have a number of exciting things
planned for the BioWare store, both within the context of premium modules
for Neverwinter Nights and beyond. The long-awaited continuation of the
Witch’s Wake series is an obvious one and we’re just finalizing the details
of how to continue in the spirit of the original and use the series to
showcase some amazing upcoming content from the community. We have other
premium modules in development and planning, as well, both internally and
with some exceptionally talented members of the community. We’re exploring a
number of options for our future content, and in a way, the feedback we
receive from this first batch will help guide that content. We’ve got some
great new content coming down the pipe."
- D&D Online
There's
a Ken Troop Q&A on MMORPG.COM joins the party of Turbine lead designer
Ken Troop to discuss the upcoming D&D MMORPG: "We've known from day one that
we're not doing a straight conversion of the PnP rules, but our number one
goal is to capture, as you put it, the "soul" of PnP Dungeons & Dragons. In
a nutshell, we interpret this as getting together with a group of your
friends and sharing thrilling, memorable adventures. And we're still trying
to keep the rules as close to PnP as possible - we really want a player to
be able to take their in-game character's stats and bring it into a PnP game
with little or no adjustment."
- Star Sonata
Star
Sonata’s Adam Miller conducts a tour of the MMO space title on GameZone
is a Q&A with Adam Miller, lead programmer on
Star Sonata, the recently launched
2D outer space-based MMORPG: "We designed Star Sonata out of a nostalgic
childhood dream of space adventure. Pirates, explorers, merchants, bounty
hunters, monsters, mysteries from the black depths of space: they're all
part of the fabric. From this archetypal design, we laid solid foundations
for the kind of robust medium that would make us want to inhabit such a
world: a universe in which the player not simply exists as an observer, but
plays a direct role in the fabric of the online world."
|
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.