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LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • Neverwinter Nights
    HomeLAN Fed's Neverwinter Nights Modules Q&A discusses the just-announced plan to sell premium NWN content online: "We have a number of exciting things planned for the BioWare store, both within the context of premium modules for Neverwinter Nights and beyond. The long-awaited continuation of the Witch’s Wake series is an obvious one and we’re just finalizing the details of how to continue in the spirit of the original and use the series to showcase some amazing upcoming content from the community. We have other premium modules in development and planning, as well, both internally and with some exceptionally talented members of the community. We’re exploring a number of options for our future content, and in a way, the feedback we receive from this first batch will help guide that content. We’ve got some great new content coming down the pipe."
  • D&D Online
    There's a Ken Troop Q&A on MMORPG.COM joins the party of Turbine lead designer Ken Troop to discuss the upcoming D&D MMORPG: "We've known from day one that we're not doing a straight conversion of the PnP rules, but our number one goal is to capture, as you put it, the "soul" of PnP Dungeons & Dragons. In a nutshell, we interpret this as getting together with a group of your friends and sharing thrilling, memorable adventures. And we're still trying to keep the rules as close to PnP as possible - we really want a player to be able to take their in-game character's stats and bring it into a PnP game with little or no adjustment."
  • Star Sonata
    Star Sonata’s Adam Miller conducts a tour of the MMO space title on GameZone is a Q&A with Adam Miller, lead programmer on Star Sonata, the recently launched 2D outer space-based MMORPG: "We designed Star Sonata out of a nostalgic childhood dream of space adventure. Pirates, explorers, merchants, bounty hunters, monsters, mysteries from the black depths of space: they're all part of the fabric. From this archetypal design, we laid solid foundations for the kind of robust medium that would make us want to inhabit such a world: a universe in which the player not simply exists as an observer, but plays a direct role in the fabric of the online world."

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