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Evening Q&As | [Oct 26, 2004, 7:58 pm ET] - 1 Comment |
- H&D2: Sabre Squadron
There's
a H&D2: Sabre
Squadron Q&A on the Hidden & Dangerous Community Website discussing the
recently released expansion for the World War II tactical shooter, which
includes word on plans to release new co-op maps: "That is correct, we are
currently making some co-operative maps from original H&D2 maps, which will
be free to download from our website in individual patches."
- Telladar Chronicles: Decline
RPG
Vault's Telladar Chronicles Decline World Q&A talks with Sergey
Snisarenko and Andrew Beletsky of MindLink about their upcoming real-time
tactical combat game: "The action of the game occurs in the fantasy world
Miere, which was completely developed by our team. It is a medieval-like
fantasy setting fundamentally based on pseudo-realism. The overall objective
was to create a believable mix of the realistic components, such as
geo-politics and medieval-style warfare, and fantasy features - magic, gods,
supernatural beings, etc. As a result we've got huge (about five thousand
kilometers across) and detailed world, with its own cosmology and mythology,
magic system, various nations and everything else that must be in the good
fantasy world."
- Conflict Omega
GamerGod's
Conflict Omega Q&A talks with Alfred Norris of VoodooFusion Studios
about Conflict Omega,
their upcoming post-apocalyptic MMORPG: "Well imagine that Fallout,
Shadowbane, and SystemShock had a love child. It's so much more than that
though. The game is a post-apocalyptic territorial domination game with
strong character building and storyline elements. Players can go PvP,
building clans that usurp territories in the Wastes or they can follow the
intrigue of missions and quests that uncover the cause of the apocalypse."
- FaceWound
Flipcode's
Facewound Q&A talks with Garry "Tubeway Army" Newman about Facewound,
the upcoming arcade game that joins the simple pleasures of a side-scroller
with modern features like hardware pixel shaders.
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