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GeForce 256 Demo Shots

WXP's Patrick Moynihan sent along a pair of screenshots showing off the GeForce 256 Demo mentioned earlier that they are working on for NVIDIA. Get a load of the eye candy on these:

GeForce 256 Demo Shot     GeForce 256 Demo Shot

Here's a bit on the project:

It is important to note that, while DMZG runs under the Experience engine, it is NOT Experience. One of the nice side-effects of working with NVIDIA on this project has been that we were able to implement a lot of new features into the Experience engine while creating DMZG, and these features WILL roll over into Experience. Some of the new additions to the engine are:

GPU accelerated geometry transformation GPU accelerated vertex lighting GPU accelerated cubic environment maps GPU accelerated character skinning Fading detail maps

Each of these GPU features offloads work from the CPU to the GPU, which frees up the CPU for better physics, AI, and game code. By implementing these optimizations we have been able to push the DMZG poly counts from 10,000 polys per frame to over 80,000 on the same CPU. The level of detail this affords is astonishing.

There have been some DMZG screenshots floating around the web, but we believe that these were actually taken running on a TNT2 card, due to the fact that some of the graphical effects are not visible in the shots (for example, cubic environment mapping is disabled on TNT2 cards).

As a result, we have decided to fire up our NV10 dev system and snap some GENUINE GeForce256 screenshots from the Dagoth Moor Zoological Gardens demo.

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