WXP's Patrick Moynihan sent along a pair of
screenshots showing off the GeForce 256 Demo mentioned earlier that they are
working on for NVIDIA. Get a load of the eye candy on these:

Here's a bit on the project:
It is important to note that, while DMZG
runs under the Experience engine, it is NOT Experience. One of the nice
side-effects of working with NVIDIA on this project has been that we were able
to implement a lot of new features into the Experience engine while creating
DMZG, and these features WILL roll over into Experience. Some of the new
additions to the engine are:
GPU accelerated geometry transformation GPU accelerated vertex lighting GPU
accelerated cubic environment maps GPU accelerated character skinning Fading
detail maps
Each of these GPU features offloads work from the CPU to the GPU, which frees up
the CPU for better physics, AI, and game code. By implementing these
optimizations we have been able to push the DMZG poly counts from 10,000 polys
per frame to over 80,000 on the same CPU. The level of detail this affords is
astonishing.
There have been some DMZG screenshots floating around the web, but we believe
that these were actually taken running on a TNT2 card, due to the fact that some
of the graphical effects are not visible in the shots (for example, cubic
environment mapping is disabled on TNT2 cards).
As a result, we have decided to fire up our NV10 dev system and snap some
GENUINE GeForce256 screenshots from the Dagoth Moor Zoological Gardens
demo.