Since most of you just want to know the features of the GeForce 256, here's
a list of its features:
- 15M triangles/sec - sustained DMA, transform/clip/light, setup, rasterize
and render rate.
- 4 Pixels per clock (4 pixel pipelines).
- 480M pixels/sec fill rate - 32 texture samples per clock, full speed 8-tap
anisotropic filtering.
- 8 hardware lights.
- 350 MHz RAMDAC.
- Most feature complete for DX7 and OGL - Transform & Lighting, Cube environment
mapping, projective textures, and texture compression.
- Will utilize 4x AGP performance with Fast Writes , which enables the CPU
to send data directly to the GPU (1 GB/sec transfer rate), increasing overall
performance and freeing the system memory bus for other functions.
- 256 bit rendering engine.
- Highest quality HDTV (High Definition Television) video playback.
- High Precision HDTV video overlay.
- 5 horizontal, 3 vertical taps.
- 8:1 up/down scaling.
- Independent hue, saturation and brightness controls in hardware.
- High bandwidth HDTV class video I/O.
- 16 bit video port.
- Full host port.
- Dedicated DMA video.
- Powerful HDTV motion compensation.
- Full frame rate DVD to 1080i resolution.
- Full precision subpixel accuracy to 1/16 pixel.