Dungeon Siege II The
Dungeon Siege II Q&A on GameSpot talks with lead designer Kevin Lambert
about Gas Powered Games' action/RPG sequel: "The biggest lesson we learned
was that players who enjoyed playing Dungeon Siege and Legends of Aranna
were still craving a deeper experience. And that's exactly what we're
delivering for Dungeon Siege II, in the form of an overhauled story and
quest system, character skill trees, powers, pets, enchantable items, and
much more."
Evil Genius Eurogamer.net's
Evil Genius Q&A talks with Elixir's Demis Hassabis about their villain
simulation: "In fact, believe it or not, I've never actually played Dungeon
Keeper! Of course I was there when it was being concepted, because that was
before I left for university - it was straight after Theme Park - and it was
a fantastic idea. But beyond the idea of actually allowing you to play the
bad guy, and that being a clearly compelling thing to let the player do,
that's about it as far as influence goes."
Shadowbane: Throne of Oblivions HomeLAN
Fed's Shadowbane: Throne of Oblivion Q&A talks with Frank Lucero,
producer on Wolfpack's upcoming MMORPG expansion: "Our goal with the Vampire
race was to create a new kind of gameplay experience that just wasn't a
rehash of some existing race with some stats juggled. As such, Vampires have
some unique strengths but some unique weaknesses as well. First and
foremost, all of a Vampire's spells and abilities will cost just health -
mana and stamina will be near useless for them. Vampires only have one
resource to manage, but using their powers too quickly may leave them weak
and exposed."
Galactic Civilizations 2 HomeLAN
Fed's Galactic Civilizations 2 Q&A talks with Stardock's Brad Wardell
about plans for a sequel to their space strategy game: "Unlike the original,
Galactic Civilizations II will have a campaign in it and it won't be
strictly linear -- you will be able to fail missions and go on and play
alternative missions instead. But this way, we'll be able to tell our story.
At the same time, players will still be able to play skirmishes like they
did in the first one if they like."
Pirates Of The XXI Century The
Pirates of the XXI Century Q&A talks with Michael Zinchenko of DIOsoft
Company about their upcoming FPS: "Three playable sides fully expose the
story – player chooses to play either as expressly positive American navy
seals, malicious but freedom-loving modern pirates or crafty fighters of
Hong-Kong Triads. Clear-cut storyline is combined with opportunity to turn
about and just have lots of time enjoying yourself. But, by the way – three
sides mean three storylines."
Meqon TotalVideoGames'
Meqon Q&A talks with Marcus Lysén, one of the folks behind the physics
in Duke Nukem Forever: "I am as excited as you are to see what 3D Realms can
come up with for Duke, but I actually don't know much about it yet. What I
do know is that with our technology, combined with their visions, just about
anything can be created. The flexibility of our API is perfect for a team as
innovative and creative as 3D Realms."